PSP-Hacks.com

Join the Dashhacks Fan Club on FacebookFollow Dashhacks on TwitterDashhacks YouTube ChannelPSP-Hacks RSS Feed

Hack your Sony PSP

Forums | Tutorials | Custom Firmwares | PSP Themes | Search


 

ScummVM 1.0.0 “Shiny Logo” Released

greg | November 16, 2009

3.5 months in the making and one of my personal favourites: ScummVM 1.0.0, codenamed “Shiny Logo.” Shiny like this Becks sitting next to my laptop… Mmmhmmm. Best of all — my old man came by the other day and dropped off all my old classics; because yeah, you need the original game data files for ScummVM to work.

ScummVM Day of the Tentacle Screenshot

ScummVM is awesome if you’re sporting the supported game data… If you are, install it and ScummVM and re-enjoy all the classic point-and-click adventures from the day; I’m talking Maniac Mansion, Day of the Tentacle, Sam & Max Hit the Road, Monkey Island, King’s Quest, Broken Sword, Police Quest, and no lie — the list goes on… You can check the full compatibility list right here.

ScummVM v1.0.0: (all changes)

  • General:
    • Fixed several bugs in GUI.
    • Updated the project logo and icons.
    • Clarified licenses for several PS2 port files.
  • PSP port:
    • Fixed video flickering and stretching is some situations.
    • Improved suspend/resume support.

Download: ScummVM 1.0.0

- source: scummvm

Comments (7)

Tagged: ::

ScummVM v1.0.0 RC1 “Grog XD” Released

greg | September 1, 2009

This isn’t the scum John Walsh keeps talking about; this is ScummVM — the Script Creation Utility for Maniac Mansion Virtual Machine. And you’re not limited to just Maniac Mansion; I’m talking Sam & Max, Zak McKracken, Monkey Island… The list goes on and on… Check out the ScummVM compatibility list right here for all those memorable titles.

ScummVM Full Throttle Screenshot

Quoting the ScummVM Team:

It is the usual stable and supported release so don’t let the name of ‘Release Candidate’ or ‘RC1′ throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.

So what’s new? Well this marks the 1st release candidate for the big 1.0.0.

  • Added support for Discworld
  • Added support for Discworld 2 – Missing Presumed …!?
  • Added support for Return to Zork
  • Added support for Leather Goddesses of Phobos 2
  • Added support for The Manhole
  • Added support for Rodney’s Funscreen
  • Added support for Cruise for a Corpse
  • Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
  • Broken Sword 1 & 2 now run with original cutscenes
  • Increased The 7th Guest microscope puzzle difficulty to match original
  • Major improvements to PSP, PS2 and WinCE ports
  • New port for GP2X Wiz handheld game console.

Please report any issues here.

Download: ScummVM 1.0.0 RC1

- source: scummvm

Comments (5)

Tagged: ::

ScummVM 0.13.1 Released

greg | April 28, 2009

Yesterday the team behind ScummVM (Script Creation Utility for Maniac Mansion Virtual Machine) released version 0.13.1. Primarily a bug fix release, ScummVM 0.13.1 corrects several issues relating to particular titles — all that’s detailed in the change log below.

And for any newcomers reading this, you should know ScummVM enables you to play a whole flurry of classic point-and-click adventure titles; including, but not limited to: Adventure Soft’s Simon the Sorcerer, Broken Sword, LucasArts’ Monkey Island, Sam & Max, Day of the Tentacle, and the list goes on and on… ScummVM is also available for just about any platform; visit the source link for all that and more.

Sam & Max Hit the Road

ScummVM 0.13.1 changes, download… (more…)

Comments (14)

Tagged: ::

ScummVM 0.13.0 Released

greg | March 2, 2009

To coincide with the release of DaedalusX64 is another must-have homebrew, ScummVM. Not only does ScummVM already support a library of timeless point-and-click adventures — Sam & Max, Day of the Tentacle, The Curse of Monkey Island, just to name a few… ScummVM is now compatible with Bud Tucker in Double Trouble and The 7th Guest. Keep in mind; you need the original game/data files to play these.

The 7th Guest Bud Tucker in Double Trouble

ScummVM 0.13.0:

General:

  • Added MIDI driver for Atari ST / FreeMint.
  • Added a ‘Load’ button to the Launcher (not supported by all engines).
  • Added a new global main menu (GMM) dialog usable from all engines.
  • Added the ability to return to the launcher from running games (via the GMM).
  • Rewrote GUI renderer to use an vector based approach.
  • Rewrote GUI configuration to use XML.

New Games:

  • Added support for Blue’s 123 Time Activities.
  • Added support for Blue’s ABC Time Activities.
  • Added support for Bud Tucker in Double Trouble.
  • Added support for The 7th Guest.

KYRA:

  • Added support for Auto-save feature.
  • Added support for MIDI music.

SCUMM:

  • Implemented radio-chatter effect in The DIG.

Download: ScummVM-PSP 0.13.0

- source: scummvm.org

Comments (3)

Tagged:

ScummVM 0.12.0 Released

greg | September 1, 2008

The Feeble Files With any luck buried alongside your Ultima VII discs are those classic point-and-click adventure games you once laid to rest… Yup, the ones from LucasArts, Sierra, Adventure Soft — Monkey Island, Day of the Tentacle, King’s Quest, Simon the Sorcerer, The Feeble Files… And the list goes on and on… Scumm Virtual Machine lays the necessary groundwork for reliving the hours spent enjoying these classics.

Lets hope one day Normality and/or Beavis & Butthead Virtual Stupitdy becomes Scumm-ified in the non-scumm fashion.

ScummVM release notes, download, and all that follows… (more…)

Comments (3)

Tagged:

ScummVM 0.11.1 Released

greg | March 1, 2008

Go dig up your old LucasArts disks and cd-roms — you need their data files… Not only LucasArts SCUMM-based games, countless other point-and-click adventure titles are supported too. Check out ScummVM’s compatibility list here.

You remember them… Broken Sword, Zak McKracken, Monkey Island, Day of the Tentacle, Sam and Max, Police Quest, Space Quest, King’s Quest — just to name a few.

The 0.11.1 update carries various enhancements, improved stability, and several bug fixes for certain titles. That’s all detailed below.

Maniac Mansion Screenshot

ScummVM 0.11.1 changes:

SCUMM:

  • Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
  • Fixes for cursors in HE games.

AGI:

  • Fix for zombies in King’s Quest 4.
  • Fix for changing palettes in fanmade games using AGIPAL.

Lure:

  • Fixed some conversation crashes in the German version.
  • Fixed operation of the optional copy protection dialog in the German version.
  • Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
  • Fixed glitch that could cause transformation sparkle to happen a second time.
  • Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:

  • Fix for rat maze bug in Inherit the Earth which made game not completable.
  • Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
  • Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
  • Fixed graphics glitch in Inherit the Earth with simultaneous speech.
  • Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

A long time favourite. Thanks team!

Download: ScummVM 0.11.1 PSP

- source: scummvm.org

Comments (21)

Tagged:

ScummVM 0.11.0: “Your Palindrome”

greg | January 16, 2008

Kayak, radar, level, “he did, eh?”, “was it a rat I saw?” — them be some more for ya. Think about that while you kick back with some classic point-and-click adventure titles. I’m talking those LucasArts and Sierra games — many others too. One of the best projects ever, check the source link.

ScummVM Screenshot

ScummVM 0.11.0:

  • Support for the FREEWARE adventure Lure of the Temptress (available for download here)
  • Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and Sierra pre-AGI games for children
  • Two newly available ports: iPhone and Maemo
  • Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
  • Better support for Sierra AGI games
  • Improved support for modern 64-bit systems
  • Support for FLAC encoded music in Broken Sword 1 for the purists among you
  • Better support for non-English versions of games, including eastern languages
  • Sound compression for SAGA games
  • Much much more. See the release notes for the full list

Download: ScummVM 0.11.0 “Your Palindrome”

- source: scummvm.org

Comments (14)

Tagged:

ScummVM 0.10.0 Update: 3 Horrorsoft Classics Supported!

greg | December 3, 2007

Elvira Mistress of the Dark Box Art The ScummVM team has announced support for another series of classic point-and-click adventure games from Horrorsoft. These three particular titles utilize the AGOS engine:

  • Elvira – Mistress of the Dark
  • Elvira II – The Jaws of Cerberus
  • Waxworks (Amiga version only)

You’ll need the latest ScummVM 0.10.0 build (same version #, new build) and your own copies of each game.

The team asks that you report any bugs using their bug tracker tool following the submission guidelines. Be sure you visit the source link for further details concerning ScummVM, and compatibility support for other great games.

Download: ScummVM 0.10.0-PSP

- source: scummvm.org

Comments (4)

Tagged:

ScummVM 0.X.0 “Tic-tac-toe Edition” Released

Alias420 | June 21, 2007

The ScummVM team has released a new version of their popular project, including a PSP port. It seems they have opted to use an Apple like version numbering system using the roman numeral X instead of the number 10. This version has been codenamed “Tic-tac-toe edition” and has quite a few new changes; here is the changelog:

* Several new engines and thus new games supported:
o Sierra AGI engine: Space Quest I & II, King’s Quest I-III and many more, including a vast number of fan-made games,
o Cinematique evo 1 engine: Future Wars,
o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
o AGOS engine: Simon the Sorcerer’s Puzzle Pack,
o Parallaction engine: Nippon Safes Inc.,
o Touche: The Adventures of the Fifth Musketeer engine.
* DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
* Added ‘Mass Add’ feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on “Add Game”).
* Many nice improvements to our ports.
* And as usual a gazillion small fixes, tweaks and improvements.

Download: ScummVM 0.X.0

- source: ScummVM.org

Comments (12)

Tagged:

ScummVM 0.9.1 Bugfix Release

greg | October 30, 2006

The ScummVM development team has announced the release of ScummVM v0.9.1!

What’s new in the 0.9.1 bugfix release?

  • Fixed potential garbage and/or crash in debug console.
  • Removed restriction on 27 games per game id when added via launcher.
  • Fixed crashes during scrolling scenes in certain SCUMM games.
  • Added saving of thumbnail in SCUMM savegames.
  • Improved support for international versions of HE games.
  • Other various improvements/fixes
PSP ScummVM Screenshot

Couldn’t say it better myself…

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!

ScummVM lets you run these adventures: Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more.

Download: ScummVM 0.9.1 (PSP)

For more details and other resources: binaries compiled for other platforms [Windows, Linux, Mac OS X, etc…], game downloads, extras, and more… check out the scummvm.org website.

Comments (10)

Tagged:


Affiliates



Video Games






PSP Hacks Archives