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PSPMarble: Orchestra SensatioN v2.5b Released *Updated*

greg | June 17, 2009

Update: Brick has released PSPMarble v2.5b –

  • COMPLETED REQUEST regarding the camera system (wrapping is allowed now). Requested by “the underminer”.
  • UPDATED physics module, now marble goes a bit faster, but the controls remain accurate, and they won’t make your life harder with “puzzles”.
  • UPDATED stacked particle system for smoother animation.
  • UPDATED session cache manager, and now the load times while you switch menu-related session are improved.
  • UPDATED an input event in the tutorial mode.
  • Plus more not-so-worth to mention.

Brick’s PSPMarble is another example of some top-notch ‘brew… It somewhat reminds me of Mark Cerny’s Marble Madness. Carefully guide your marble through the various physics-based 3D environments and rack them points up to achieve the highest possible score.

Highlighted features:

  • Uses a heavily modified version of LTE.
  • Physics based game play.
  • Physics modifiers (platforms/jump pads).
  • Stacked events (physics animation & sfx events).
  • Advanced scene management with ranged triggers/events/geometry culling & light management.
  • Dynamic scenes.
  • Event driven tutorial mode.
  • Dynamic “session caching” system.
  • Hi-score system.
  • LEVEL EDITOR.
  • Comes with 7 levels (6 mods, plus the tutorial).

Check the release thread for the latest level editor and supporting tutorials. Get down.

Download: PSPMarble: Orchestra SensatioN v2.5b

- release thread -

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