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April 28, 2008
PSPKVM 0.3.2 Released

Posted by greg

If ya didn’t know, that PlayStation Portable of yours is capable of running J2ME applications and games; the habit-forming ones typically found on cell phones and other such devices. Yeah, you know what I’m talkin’ about… All thanks to the magic of PSPKVM.

Much props to Sleepper & M@x for their continued work on PSPKVM.

PSPKVM Rollercoaster Rush

PSPKVM v0.3.2 changelog:

  • Virtual Keyboard support
  • Use “L+R+Square” to call up network connection dialog at any time (slim version only)
  • Add pspkvm.ini configuration file
  • JSR75 root directories configurable by pspkvm.ini
  • Stretch small device screen to fit PSP screen
  • Support CW90
  • Resolve bug: can not enter jad/jar file selector form, if the original jar file direcory is deleted
  • Implement microedition.platform property. Now can run Cangshenlu.
  • Don’t show mess icon in AMS
  • Resolve the bug that can’t output voice in jstardict

Download:
PSPKVM 0.3.2 (fw 1.50)
PSPKVM 0.3.2 (cfw 3.xx — slim)

- source: pspkvm.com

Comments (6)

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April 8, 2008
PSPKVM 0.3.1 Released

Posted by greg

M@x and Sleepper have released an update for their K virtual machine port — PSPKVM version 0.3.1. Get down with a huge library of mobile Java apps & games on your PlayStation Portable.

PSPKVM 0.3.1

PSPKVM 0.3.1 changes:

  • Add JSR75(File Connection) support (Please read “JSR75 Tips” in Release Note)
  • Minor optimization of draw_rgb
  • Enlarge Java Heap to avoid OutOfMemoryError for some games

Download:
PSPKVM 0.3.1 (fw 1.50)
PSPKVM 0.3.1 (cfw 3.xx — slim)

- source: pspkvm.com

Comments (20)

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April 2, 2008
PSPKVM 0.3.0 Released

Posted by greg

Toss pspkvm 0.1.0a and pspME 0.2.1 into a pot; stir ‘em around, and what do ya got? You got M@x and Sleepper’s fully merged PSPKVM 0.3.0 — a virtual machine capable of running j2me applications/games on the PlayStation Portable.

PSPKVM 0.3.0 Screenshot

PSPKVM 0.3.0 features:

  • MIDP 2.0
  • Nokia UI APIs (partial)
  • WMA1.1(JSR120) stub
  • Networking (By PSP’s WIFI)
  • Java AMS with MVM supporting
  • Several input methods: QWERTY/Abc/Symbol/…
  • Directly browse and run from local jad/jar file, and auto-install without interrupting
  • Jpeg support
  • MIDI & Wave audio playback support
  • Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from “Select device” menu
  • Change default key assignment for specific application.

Download:
PSPKVM 0.3.0 (fw 1.50)
PSPKVM 0.3.0 (cfw 3.xx — slim)

- source: pspkvm.com

Comments (27)

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February 16, 2008
PSPKVM v0.1.0a: Play mobile java (j2me) games on the PSP *Updated*

Posted by greg

Update: Quick bug fix…

  • Limited the heap size used by sound font to fix a crash bug.

Sleepper has released PSPKVM v0.1.0 — a JavaME VM capable of running mobile j2me apps/games on the PSP. Once you get the hang of PSPKVM’s control scheme, you’ll no doubt find games much more enjoyable than using your phone’s keypad — especially those still sportin’ the Nokia 3650.

Splinter Cell

To use: start PSPKVM and select a “.jar” file. The default device is the SE K800i; press Triangle to cycle through available devices. The last selected device will be loaded on the next boot.

Stay tuned for improved versions of PSPKVM; it’s said the author of pspME, M@x, will be merging his project with Sleepper’s in effort to provide a better Java Micro Edition Virtual Machine for the PSP.

Download:
PSPKVM v0.1.0a
PSPKVM source

- source: pspkvm.com

Comments (43)

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