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Homebrew from Art: Powernoid V4e & Audio Mechanica V8d Released

greg | February 10, 2009

Two quality homebrews consolidated into one post; it’s Art’s Powernoid & Audio Mechanica…

Powernoid is the Breakout clone modeled after Amiga’s MegaBall, which also inspired DX-Ball for Windows. You know what that’s all about — keep the ball in motion, bust bricks, and collect power-ups, minus the bad ones.

Audio Mechanica is a digital audio recorder for the PSP. You know, like the commercial, “where did I park my car? Oh no… Blue section, row 18.” You will however require another piece of hardware; Audio Mechanica supports any Socom compatible headset with PSP headphone remote control, the Go!Cam (Chotto Cam), and the Talkman USB microphone.

Powernoid Screenshot Audio Mechanica Screenshot

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Powernoid V4d Final + Source Released

greg | January 11, 2009

Playing Breakout under emulation just not doing it for ya? Enter Art’s Powernoid; a Breakout clone with power-ups based on MegaBall for the Amiga. So get it while it’s hot — V4d is tagged as the final release.

Say what, Breakout? Well, the game of Breakout serves a very simple concept: use the bottom paddle to bounce the ball in attempt to bust up layers of bricks, all while collecting various power-ups throughout. Advance on and get down; Powernoid is highly addictive.

Powernoid V4c Screenshot

Powernoid V4d changes:

  • Fixed bug that prevented stages from repeating after stage 15.
  • Added option to toggle in game music with up and down buttons.

Download:
Powernoid V4d
Powernoid V4d Source Code

- source: qj

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Powernoid V4c Released

greg | January 2, 2009

Paying homage to the Amiga is Art with his latest version of Powernoid. If you’re new: Powernoid is a Breakout clone inspired by MegaBall. If you’re old: you know it’s a classic and that’s that.

Powernoid V4c Screenshot

Powernoid V4c (01/01/09):

  • Implemented Mikmod player for in game music.
  • One more extra life powerup brick added to game.
  • Improvement to sound routine so powerup samples are always played.
  • Increased pause duration between stages, new ball in play, and game pause with Home button.
  • Small display bug fix for game over where extra life powerup brick is displayed.
  • Change to high score encryption so the save file is incompatible with previous versions.

Powernoid V4b (01/01/09):

  • Bullets on either side of paddle now operate independently.
  • Fixed collision detection for powerup bricks that have multiple colours.
  • Moving barriers implemented in some stages.
  • Moving bricks implemented in stage 2.
  • Added Megaball style powerup description screen to intro.
  • Added powerup brick for extra life.
  • Change to high score encryption so the save file is incompatible with previous versions.

Powernoid V4 (31/12/08):

  • Fixed two bugs in stage 15.
  • Fixed screen flicker on intro and game over screens.
  • The second ball can now activate powerup bricks if it is in play.
  • Change to high score encryption so the save file is incompatible with previous versions.
  • New original wobbly ball bad powerup introduced in stage 6.

Download: Powernoid V4c

- source: qj

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Powernoid V3b Released *Updated*

greg | December 3, 2008

Update: Quick, get Powernoid V3b –

  • Fixed control of ball direction with the bat which was broken in a previous release.

MegaBall, Breakout, Brick or Ice Breaker, whatever the name, welcome Art’s Powernoid V3. Same concept, same addictive game play: bounce a ball or multiple balls destroying all rectangular shaped objects while collecting power-ups and exercising those reflex skills.

Powernoid V3 Screenshot

Powernoid V3 changes:

  • Improved collision detection by checking the edge of the ball in the direction it is traveling.
  • Bat movement made slightly faster, and ball turns red when fireball powerup is active.
  • Added powerups to two more stages so every odd stage now has a powerup available.
  • Change made to second ball behaviour in multiball mode.
  • Change to high score encryption so the save file is incompatible with previous version.

Download: Powernoid V3b

- source: qj

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Powernoid V2 Released: Breakout Clone

greg | November 27, 2008

I’ve spent and still spend countless hours playing the arcade classic known as Super Breakout. So when I saw Art coded up a Breakout clone in a mere 2 days time, I nearly… Well, I’ll leave that to your imagination ‘cuz I got nothing right now. All I have to say; while other Breakout homebrew clones do exist — Art, you deserve mad props for this one.

Powernoid Screenshot #1Powernoid Screenshot #2

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