Homebrew from Art: Powernoid V4e & Audio Mechanica V8d Released
greg | February 10, 2009
Two quality homebrews consolidated into one post; it’s Art’s Powernoid & Audio Mechanica…
Powernoid is the Breakout clone modeled after Amiga’s MegaBall, which also inspired DX-Ball for Windows. You know what that’s all about — keep the ball in motion, bust bricks, and collect power-ups, minus the bad ones.
Audio Mechanica is a digital audio recorder for the PSP. You know, like the commercial, “where did I park my car? Oh no… Blue section, row 18.” You will however require another piece of hardware; Audio Mechanica supports any Socom compatible headset with PSP headphone remote control, the Go!Cam (Chotto Cam), and the Talkman USB microphone.
Comments (11)Powernoid V4d Final + Source Released
greg | January 11, 2009
Playing Breakout under emulation just not doing it for ya? Enter Art’s Powernoid; a Breakout clone with power-ups based on MegaBall for the Amiga. So get it while it’s hot — V4d is tagged as the final release.
Say what, Breakout? Well, the game of Breakout serves a very simple concept: use the bottom paddle to bounce the ball in attempt to bust up layers of bricks, all while collecting various power-ups throughout. Advance on and get down; Powernoid is highly addictive.

Powernoid V4d changes:
- Fixed bug that prevented stages from repeating after stage 15.
- Added option to toggle in game music with up and down buttons.
Download:
Powernoid V4d
Powernoid V4d Source Code
- source: qj
Comments (2)Powernoid V4c Released
greg | January 2, 2009
Paying homage to the Amiga is Art with his latest version of Powernoid. If you’re new: Powernoid is a Breakout clone inspired by MegaBall. If you’re old: you know it’s a classic and that’s that.

Powernoid V4c (01/01/09):
- Implemented Mikmod player for in game music.
- One more extra life powerup brick added to game.
- Improvement to sound routine so powerup samples are always played.
- Increased pause duration between stages, new ball in play, and game pause with Home button.
- Small display bug fix for game over where extra life powerup brick is displayed.
- Change to high score encryption so the save file is incompatible with previous versions.
Powernoid V4b (01/01/09):
- Bullets on either side of paddle now operate independently.
- Fixed collision detection for powerup bricks that have multiple colours.
- Moving barriers implemented in some stages.
- Moving bricks implemented in stage 2.
- Added Megaball style powerup description screen to intro.
- Added powerup brick for extra life.
- Change to high score encryption so the save file is incompatible with previous versions.
Powernoid V4 (31/12/08):
- Fixed two bugs in stage 15.
- Fixed screen flicker on intro and game over screens.
- The second ball can now activate powerup bricks if it is in play.
- Change to high score encryption so the save file is incompatible with previous versions.
- New original wobbly ball bad powerup introduced in stage 6.
Download: Powernoid V4c
- source: qj
Comments (1)Powernoid V3b Released *Updated*
greg | December 3, 2008
Update: Quick, get Powernoid V3b –
- Fixed control of ball direction with the bat which was broken in a previous release.
MegaBall, Breakout, Brick or Ice Breaker, whatever the name, welcome Art’s Powernoid V3. Same concept, same addictive game play: bounce a ball or multiple balls destroying all rectangular shaped objects while collecting power-ups and exercising those reflex skills.

Powernoid V3 changes:
- Improved collision detection by checking the edge of the ball in the direction it is traveling.
- Bat movement made slightly faster, and ball turns red when fireball powerup is active.
- Added powerups to two more stages so every odd stage now has a powerup available.
- Change made to second ball behaviour in multiball mode.
- Change to high score encryption so the save file is incompatible with previous version.
Download: Powernoid V3b
- source: qj
Comments (2)Powernoid V2 Released: Breakout Clone
greg | November 27, 2008
I’ve spent and still spend countless hours playing the arcade classic known as Super Breakout. So when I saw Art coded up a Breakout clone in a mere 2 days time, I nearly… Well, I’ll leave that to your imagination ‘cuz I got nothing right now. All I have to say; while other Breakout homebrew clones do exist — Art, you deserve mad props for this one.
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