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March 29, 2008
AgenaWorld v1.6 Released

Posted by greg

Step into Po-Han Lin’s AgenaWorld — a “Homeworld”-type game supporting Ad-hoc multiplayer. Command your spacecraft through other galaxies while visiting all nine planets, including the sun.

AgenaWorld Screenshot

To quote Po-Han Lin:

In Agenaworld 1.6, the major fixes are double buffered FULL 720×480 24bit color output to the TV (when run on your slim). Note that this release requires that your set up the game folder to be running the firmware 3.x homebrew code (as opposed to firmware 1.5). It should run fine on both the fat and slim versions of the PSP.

Another update is the ability to output proportional fonts! What this means is that character sizes are not fixed width (like in Agenaworld 1.5). If you press the left trigger or right trigger button, you should get a screenful of text that shows off how nice it looks in proportional font. You will notice this for words that contain wide and narrow characters (characters “i” and “w” are at the extreme points of narrow and wide characters).

Also, this version fixes the problem people may have reaching earth if you are running on Slim output to the TV (the spacegate cube was off screen). This version moves many gates on the maps. The algorithm for calculating the location of the gates so they are fixed at the same place whatever the screen size will be fixed in the next version, but basically, in this version you should be able to reach every place in every galaxy. Also the starting point is now at Earth, this way you can see familiar planets before venturing out into the different galaxies.

I tidied up the code, and the game resembles more and more like a game engine rather than a game. Soon, it will be able to load in a file with all the map and gate info. Gates are like teleporters to different places on the same map or to different maps when you press the Triangle button when touching them. You enter one gate and exit another gate (looks like cubes on the map). In the future it should be easy for people to place gates on their own custom maps.

Download: AgenaWorld 1.6

- source: edepot.com

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March 20, 2008
AgenaWorld v1.5 Released

Posted by greg

A blast from the past… Two years and a few pennies later — AgenaWorld version 1.5 rises from the ashes. Featured is support for the PSP Slim with TV out capabilities; as well, new custom fonts, improved ghost ship physics, and a few bug fixes. Despite Po-Han Lin packing all this into a smaller executable, you’ll still require at least 120MB of free space. Enjoy!

AgenaWorld 1.5 Screenshot

The 411:

In the near future, you captain a spaceship with extra-ordinary technology. Powered by nuclear fusion and fission generators and supported by ion micro-thrusters and gyroscopes, your ship can support long-term journeys. After a long travel in hibernation across the deep space, you come across the Juniper Belt and discover a mysterious asteroid surrounded by many “hypercubes.” They are alien in origination, but one thing is known, when your ship touches one of the cubes, a gravitation assist field is generated around your ship. Firing an EMP afterwards, activates the field and your ship is slingshot at great velocity towards a destination pre-allocated by the respective cube touched. It is year 2492, the year that all nine planets are lined up end to end from the Sun to Pluto. With the help of the cubes, you are able to travel to distant galaxies, nebula’s, and even all nine planets in the solar system, overcoming the laws of relativity.

Download: AgenaWorld 1.5

- source: edepot.com

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