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OpenBOR Maplevania: A Maplestory Meets Castlevania Beat ‘Em Up Mod

greg | August 27, 2009

One more bona fide OpenBOR mod by none other than NickyP… Maplevania, if you couldn’t guess by the name, is a cross between Maplestory and Castlevania. Choose among 3 available characters — Ethan Belmont, Claus Moriarti, or Amelia Delacroix — and beat the shit out of whoever crosses your path. It’s what OpenBOR is all about.

Maplevania Screenshot

NickyP quotes –

This was sort of an idea that put itself together over time. I love Castlevania games and always wanted to do something in BOR about it. I love Maplestory’s sprites and always wanted to do something in BOR about it. It wasn’t until one day that a friend of mine showed me a screenshot of Maplestory, one of the players was holding a whip as a weapon. It was then that the light bulb in my head turned on, and Maplevania was born (thanks Rob)! It originally started out as a joke/parody mod, but as development went by I took it more seriously, and in my opinion it turned out pretty well!

Damn well indeed.

Download: Maplevania OpenBOR Mod

- source: qj

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MegaMan: The Power War Episode 1

greg | July 28, 2009

MegaMan The more mods, the merrier — especially this one… Today it’s all about NickyP and his new MegaMan inspired OpenBOR mod.

Inspired by the 8-bit Nintendo era and the Power Battle/Fighters arcade classic comes The Power War Episode 1. Here, let me quote Nick –

My idea for this mod was inspired by the MegaMan: Power Battle/Fighters games for the arcade. I had always wished they were 3 or 4 players instead of 2, so the original plan was to just make a remake of Power Battle/Fighters and have 4 player support. However, my love for everything 8-bit kicked in, and that’s when I decided I would instead remake all of the NES MegaMan games, with Power Battle/Fighters inspired gameplay. The result is, well, what you’re about to play in a few minutes!

Plasma Power!

Download: MegaMan – The Power War Episode 1

- source: lavalit

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OpenBOR v3.0 Build 2244a Released w/ SecurePAK Support

greg | April 24, 2009

Sitting comfortable at 2244a is the latest version of OpenBOR from developer SX. Most notably OpenBOR now supports SecurePAK mods. So what I suggest: playing Night Slashers X.

Be patient — she takes awhile to load.

OpenBOR - Double Dragon Extreme Mod

OpenBOR v3.0 Build 2244a changes:

  • Moved DebugInfo Option from video options to system options
  • Added new option in System Options to Disable File Logging. Which improves load times if you are not concerned about log files and in-gameplay logging slowdown. Default Enabled.
  • New Default CPU speed for PSP is 333 MHz
  • SecurePAK is supported in the Build

Download: OpenBOR v3.0 Build 2244a

- source: lavalit

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OpenBOR v3.0 Build 2227-a Released

greg | April 13, 2009

I missed the initial release of OpenBOR Build 2227, but today SX released OpenBOR 2227-a. So get that instead. Need a recap? See here.

Splatterhouse OpenBOR Mod Screenshot

OpenBOR v3.0 Build 2227-a changes:

  • Water Crash resolved.
  • Memory Leaks for animations resolved.
  • Plus many other issues resolved. (forgot what they were…)
  • FG Panel flickering fixed.
  • Dreamcast Build Included 16/32 Bit modes not implemented yet.

Download: OpenBOR v3.0 Build 2227-a

- source: lavalit

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OpenBOR v3.0 Build 2195 Released

greg | March 28, 2009

It’s been awhile since I’ve fired up OpenBOR, and an even longer time since PSP-Hacks covered it… But, after replaying the Splatterhouse mods I must tell you this — SX’s OpenBOR (Beat of Rage) is a must for anyone who appreciated Streets of Rage back in the SEGA Genesis days. And most importantly — SX released a new version of OpenBOR yesterday.

OpenBOR EBOOT Screenshot

You can find some of the best OpenBOR mods at LavaLit, right here.

OpenBOR v3.0 Build 2195 changes:

  • If only 1 pak file exists we skip menu.
  • Increased size of sectors from 4096 to 8192. This should now allows pak files with long headers to load up. (Perhaps people are using directory/file names longer than 7 characters or really deep paths?!?)
  • fixed: allow select was broken for player selection.
  • fixed: PSP Menu file sorting caused an exception. We should pass by reference not a pointer.
  • fixed: sound_unload_sample() was being used on a per frame basis. Since we cache samples and return indexes, this allows for samples to be shared. Hence we should unload them until we exit the engine.

Download: OpenBOR v3.0 Build 2195

- source: lavalit

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OpenBOR v2.1134 Released

greg | December 10, 2007

SamuraiX has released a new version of the OpenBOR beat ‘em up engine. To coincide with SamuraiX’s OpenBOR v2.1134, uTunnel has created one uberly awesome mod — a remake of Golden Axe! It does however require a PSP Slim as the mod utilizes more than 20MB of memory for initialization & in-game play.

Golden Axe OpenBOR mod

OpenBOR Engine Bug Fixes:

  • Logs error when samples are missing and ignores them when trying to play missing samples.
  • We now safely exit the engine when running out of memory. Check your log files for details.

OpenBOR Engine Updates:

  • PSP Users, Modules/ctrlhook.prx is now required for Both Slim and Fat models. Modules/dvemgr.prx is only required for Slim. Delete your settings.sav file for PSP.
  • New PSP commands:
    • Home + Start restart OpenBOR.
    • Home only now acts like escape key in windows.
    • All Buttons are reprogrammable: Vol+, Vol-, Note, Screen and Hold switch.

Download:
OpenBOR v2.1134
Golden Axe Mod (via lavalit.com)

- source: dcemu

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OpenBoR v2.0049-029 Released

greg | October 13, 2006

Biff! Bam! Ka-pow! SamuraiX with a new version OpenBoR (Beats of Rage) — the BeatEm Up engine for the PSP.

Updates include:

  • 2.71SE-A Compatible.
  • Preview of paks in menu.
  • Extra 4MBytes of OS space now utilized! (Thank You TyRaNiD over at pspdev.org)
  • New Save System which now has slots for each difficulty mode. Old saves are no longer compatible!
  • LogFile system has been upgraded. If a mod doesn’t run just check it at /Logs/OpenBorLog.txt
  • A lot of bug fixes

Also mentioned:

As I have not finished adding new features to the official OpenBoR engine to make it v2.0050 I felt All of you PSP users would benefit with the extra memory.

So mods like X-Men (require more memory) should now have no problems with the extra memory.

Games or “mods” are typically distributed in PAK format — there are a few available here.

Download: OpenBoR v2.0049-029

- source: SamuraiX

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