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FCEU-PSP v0.1 Released: A New PSP Nintendo Emulator

greg | November 3, 2009

Captain Skyhawk I don’t know about you, but I’m sticking with NesterJ right now. Just the same, should you care to experiment, then here you go… Allan_Cesa’s (is that right?) PSP port of FCEUltra.

Features:

  • Basic control pad support
  • 44100Hz Sound
  • SRAM support
  • Save state support

TODO:

  • Improve sound buffering/quality
  • Add pad turbo support
  • Improve video render speed/quality

And like demonolith says, a few notable games don’t work with NesterJ, but Captain Skyhawk, shit still kicks ass, on both NesterJ and FCEU-PSP.

Download:
FCEU-PSP v0.1
NesterJ v1.11

- source: dcemu

Comments (25)

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Emulator Update: PCE for PSP 0.83a5 and s9xTYLmecm 091101 Released

greg | November 1, 2009

Equip your USB cable — now connect it and install this round of emulators… PCE (or Turbo Grafx 16) for PSP has been upped to version 0.83a5 and s9xTYLmecm — the Super Nintendo emulator — remains cool like the fall breeze on 091101.

Turbo Grafx 16: Bloody Wolf

PCE for PSP 0.83a5:

  • improved support of multiplayer game via Ad-Hoc.
Super NES Emulator

s9xTYLmecm 091101:

  • fixed display of missing line of the screen.

Download:
PCE for PSP 0.83a5
s9xTYLmecm 091101

- source: emu-russia

Comments (14)

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Snes9X Euphoria R2.1: Another PSP Super NES Emulator Released *Updated*

greg | October 19, 2009

Update: Bug fixes, bug fixes, and more bug fixes…

  • Bug where you couldn’t have more than 200 roms in the ROMS folder or the emulator would crash is now fixed. (I tested with 800 roms in there)
  • Bug where the emulator would freeze then hard-power-off your PSP after trying to load more than 3 roms is now fixed. (I tried loading rom after rom at least 12 times with no issues)
  • Bug where you couldn’t return to the menu after running a game is now fixed. (thank god lol)
  • Bug where emulator would hard-power-off PSP when exiting rather than return to the Xmb is now fixed (both in file menu and main menu)
  • Bug where the emulator wouldn’t start on Gen firmware fixed (tested by myself on 5.50GenC and Cmbeke on 5.50GenB)
  • Possible minor speedups from code cleanup.
  • Removed the intro screen for now. (will be configurable in the next build)

And if you grabbed R2 elsewhere, please download the new R2.1 release. It fixes another bug when loading a new rom.


Zack dips into the emulation pot and cooks up his own SNES (or Super Nintendo) emulator based off Rukka’s Snes9xTyl recipe. And of course it all stems from Laxer3a and YoyoFR’s work. So props to all involved and to all downloading this fine release.

Personally I’m not finding much difference between this version and the version released last week. We demonstrated Clay Fighter 2 here and in terms of FPS and speed, Snes9X Euphoria R1 pretty much delivers the same bang.

Zack notes –

At the moment you will only see the speedups with the following setting… Renderer: PSP Accelerated, and to get more juice: Frameskip @ 2/3

Download: Snes9X Euphoria R2.1

- source: retroemu

- dicussion: psp-hacks forums

Comments (60)

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s9xTYLmecm 091011 Released: A Super Nintendo Emulator for the PSP

greg | October 17, 2009

I’m in a bit of a rush but without a doubt y’all need to check this out… From an anonymous Japanese developer (anyone know his/her name?) is Super Nintendo (SNES) emulation at its finest. I’m talking vast speed improvements and the likes… Get it and enjoy your weekend. I’m out, for now…

Chrono Trigger Super Nintendo

Man, Super Nintendo box art sure brings back the memories…

Download: s9xTYLmecm 091011-4

- source: pspgen

Comments (80)

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DSONPSP BETA 7 Released: Nintendo DS Emulator Updated

greg | September 14, 2009

Once again it’s Yoshihiro for the win… Yoshihiro’s PSP port of DeSmuME — the Nintendo DS emulator — just moved on up to BETA 7. Most notably it packs the familiar speed increase and for you SolidSnake117; Yoshihiro has implemented the ‘forgotten’ cursor.

DSONPSP BETA 7 EBOOT Screen

DSONPSP BETA 7:

  • Speed increase, again
  • Use L & R for touch screen
  • Cursor added with 2 colors: black or white.
  • Frameskip set at 2 by default
  • Fixed FPS counter as well
  • Source code will be added on SVN soon

Download: DSONPSP BETA 7

- source: pspgen

Comments (92)

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DSONPSP BETA 6 + Source Code Released: Nintendo DS Emulation on your PSP *Updated*

greg | September 5, 2009

Update: BETA 6 — Kayliah Edition:

  • SpeedHack ARM9VBLANK
  • Fixed glitch bug inside many games; some weird cubes…
  • Fixed game lag freeze, like in Yoshi Island
  • Save game fixed; now Bleach DS works and many others
  • Source code updated

And from PSP-Hacks: congratulations Yoshihiro. This next Becks is for you, your gf/wife/whatever, and Kayliah.


Emulate this bulky, butt-ugly hand-held:
Nintendo DS

on this sleek and shiny one:
PlayStation Portable

That’s right. On this long Labor Day weekend you can do it too… Emulate the Nintendo DS on your PlayStation Portable with Yoshihiro’s port of DeSmuME: DSONPSP BETA 5.

BETA 5 changes:

  • Removed vertical screen mode but I’ve added the screen swap.
  • Added language support now working.
  • GU support added.
  • Very nice speed up; now many games are really playable.
  • Fixed when nds games freeze your psp.
  • Source code added for psp; still not cleaned.

Download: DSONPSP BETA 6 + Source

- source: pspgen

Comments (116)

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DSONPSP BETA 4 + Source Released: Nintendo DS Emulator Updated

greg | August 25, 2009

Nintendo DS: Dragon Ball Z Box Art Update: BETA 4 alongside the [not-so-clean] source code have been released…

  • More speed
  • Game freeze fixes

Update: OK, so maybe DBZ2 isn’t completely playable at 15 FPS. Certain stages of the game slow down while other screens load and respond rather well. Nonetheless, props Yoshihiro.


It’s getting there all right, slowly but surely… So for the naysayers, the non-believers, and the skeptics crying, “It’ll never be playable because…” Wah wah wah… Like James Bond, never say never (again).

Get a load of this — Yoshihiro’s latest DSONPSP release jamming an FPS increase, from 7 to 15, in Dragon Ball Z: Supersonic Warriors 2, which I believe is the DBZ2 acronym in this BETA 3 change log. I’d say that’s pretty good.

DSONPSP BETA 3 Changes:

  • Updated GPU, MMU, DMA, RTC and Branch stuff
  • Speed up in DBZ2 to 15fps; old release ran at 7fps
  • Updated gfx3d core from DeSmume core 9.4
  • Added debug information; give your results when games freeze
  • Removed CPU Ratio Hack

Download: DSONPSP BETA 4 + Source

- source: pspgen

Comments (38)

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DSONPSP v0.1 BETA Released: A Nintendo DS Emulator for the PSP *Updated*

greg | August 17, 2009

Update: DSONPSP v0.2C BETA:

  • Added Screen Vertical needed for some games like pinball or football
  • Added speed delimiter
  • Added frameskip
  • Added sound
  • Added CPU Ratio Hack

When downgrading your PSP, lets say when 2.XX to 1.50 or 1.00 was the in thing; Yoshihiro was the man that delivered. And now several years later, Yoshihiro delivers again making his 2009 debut with DSONPSP — a Nintendo DS emulator for your PlayStation Portable.

Evidently the emulator suffers from a very low FPS rate; however, Yoshihiro is putting in work and optimizing it for the PSP hardware. DSONPSP v0.1 is beta after all. It’s mentioned the next version will run Tetris DS at 9 FPS. So keep your eyes peeled!

TODO/WIP:

  • NDS TouchScreen ratio on PSP
  • Mouse pointer
  • Sound
  • CPU optimization
  • Port the latest build (DeSmuME v0.9.4)

DSONPSP is a port of DeSmuME.

What do you gotta say now Nintendo/DS fanboys?

Download: DSONPSP v0.2C BETA

- source: pspgen

Comments (67)

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DaedalusX64 Beta 2 Update Released; Nintendo 64 Emulator Updated

greg | April 20, 2009

The talented and exceedingly skilled team behind the Nintendo 64 emulation project has issued an update for DaedalusX64 Beta 2. Kreationz notes there is nothing major concerning speed or the like; this update primarily focuses on stability, other bug fixes, and includes some prep work for future versions. It’s recommended you upgrade regardless.

DaedalusX64 Beta 2

Change log, download… (more…)

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DaedalusX64 Beta 2 Released

greg | March 2, 2009

As promised, here is DaedalusX64 Beta 2 — the evolving Nintendo 64 emulator for the PSP. Combined forces — Chilly Willy, ShinyDude100, StrmnNrmn, howard0su, Wally, and Kreationz — have developed an emulator truly deserving its props. I’ll leave you to it… Share your experience below.

DaedalusX64 Beta 2

DaedalusX64 Beta 2 changes:

[+] Added exception handler to emulation (Chilly Willy)
[+] Made UI selection wrap at top and bottom (Chilly Willy)
[+] Cleaned up the ROM preferences (Chilly Willy)
[+] ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy)
[+] ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)
[+] Several Custom Blends Added (Kreationz, ShinyDude100, Wally)
[+] Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)
[+] Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn)
[!] Fixed an assert causing some homebrew not to run (StrmnNrmn)
[^] OSEHLE Enabled with several OSHLE commands (Small speed up) (howard0su)
[^] Improved Audio ME code (Faster with Audio on) (Chilly Willy)
[^] Use VFPU to handle more transform and lighting (StrmnNrmn)
[^] Various rendering optimisations (StrmnNrmn)
[^] Various ucodes, many games show up correctly now. (Wally)
[^] Corrected many savetypes in rom.ini (Wally)

Download: DaedalusX64 Beta 2

- source: daedalusx64

Comments (164)

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