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Snes9xTYLsmcm (0.4.2) Test 5 27/05/08

greg | May 28, 2008

Over the past few days you’ve likely spotted several SNES test builds circulating the scene. While the Japanese developer (or developers?) remains anonymous, people are talking, and word on the virtual street is, Ruka — you know, the talent behind NesterJ — may be responsible for the number of recent updates. Evidently, Snes9xTYLsmcm is based off the initial developments of YoyoFR and Laxer3a.

Anyway… I finally had the opportunity to sit down, install the latest test build, and kick some serious alien ass in Contra III - the Alien Wars. Fans of the Super NES — you need this emulator, no questions asked. It’s slick.

Contra III - the Alien Wars Screenshot

Ok, you can ask questions — leave ‘em below.

Download: Snes9xTYLsmcm Test 5 27/05/08

- source: dcemu

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Snes9xTYL 0.4.2 ME for the PSP Slim!

greg | October 18, 2007

I read a couple days back that Chilly Willy was working on a ME enabled version of YoyoFR’s SNES emulator for the Slim.

And now, Chilly Willy, along side CaptShoe, have released a MediaEngine supported version of Snes9xTYL. Enjoy Super Nintendo emulation at its finest! It of course works on fat PSPs too.

Zombies at my Neighbors!

One major limitation is noted…

…you cannot change the speed. It’s hard coded for 333 MHz. This is because you cannot change the CPU speed while the MediaEngine is running or the Slim hangs. In a related issue, sleep mode has been disabled since sleep would have done nothing at all. As such, this will drain your battery rapidly. Once I figure out how to change the speed after the ME has been initialized, I can change this aspect pretty easily. For now, full speed, and pressing the power button does nothing.

Download:
Snes9xTYL 0.4.2 ME (for Slim)
source code

- source: exophase

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snes9xTYL 0.4.2 — SNES Emulation Ported to the Slim

greg | September 14, 2007

Contra III SNES ScreenshotAhMan has ported YoyoFR’s Super Nintendo emulator over to firmware 3.xx kernels — I’m looking at you, PSP Slim owners.

Copy the “snes9xTYL” directory, found under “3.x”, to your memory stick.

The port removes USB mass storage support as it runs completely under “user mode” now. No biggie.

Download: snes9xTYL 0.4.2 (PSP Slim port)

 
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MasterBoy 2.02 Released

greg | September 5, 2007

Brunni’s MasterBoy, which emulates practically everything but your kitchen sink, has received another update which improves on SGB (Super GameBoy) emulation, fixes the SRAM bug that some most likely experienced, and there are other additions/tweaks making it worthy of an upgrade.

MasterBoy EBOOT Screenshot

2.02 changes:

  • EBOOT now has icon, wallpaper and sound (thanks to Ass-Itch from playeradvance for his nice BG/ICON)
  • Corrected the bug of SRAM not saving properly for some people
  • Added the last save date next to the save state slot number
  • Enhanced SGB emulation (runs a lot faster)
  • Corrected the garbage showing in the border of the render.
  • Reworked the default palettes to be closer to the GBC ones.
  • Augmented the maximum number of files per folder to 1024.
  • Note: The bug that some people has, save states not working after saving/loading a few, is still not fixed (I could contact nobody who has this problem for debugging). In between, if you have this problem, use the RAM state and save manually before exiting (or save less often).

To quickly recap, MasterBoy emulates four classic consoles & hand-helds: the SEGA Master System and Game Gear, Nintendo Gameboy, Gameboy Colour, and Super Gameboy.

Download: MasterBoy 2.02

- source: brunni

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MasterBoy 2.01 Released

greg | August 28, 2007

Brunni has updated MasterBoy to version 2.01. Appropriately titled, MasterBoy emulates the Nintendo Game Boy, Super Game Boy, Game Boy Color, and the SEGA Master System & Game Gear handheld. Not only that, there are many configurable options to further aid in your emulation enjoyment — retrofitting the retro, if you will. See MasterBoy.pdf for complete documentation.

v2.01 changes:

  • Finished the english documentation on how to colorize your games!
  • This version fixes a bug with sound volume when loading RIN states.
  • The file list can now display up to 1024 roms.
  • Added a small debug mode for the kernel version (copy the EBOOT from the Kernel mode directory to your MasterBoy directory on the PSP - this version runs significantly slower, so use it only for debugging and colorization). For people who reported me strange problems, press L+R+Triangle in the menu. It will show the available RAM. If you have the problem of save states not working after a while, please tell me how this value evolutes. Also, if this mode is enabled when going to Save states, SRAM, Save now, a message box with some information will appear, if you have the SRAM problem (not saving) please report to me the displayed text.
  • Bugfixes

Download: MasterBoy v2.01

- source: brunni.dev-fr.org

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MasterBoy v2.0a Released

greg | August 21, 2007

Update: MasterBoy 2.0a is now available. Not sure what the changes consist of. Just download it, and have fun!


MasterBoy ScreenshotBrunni has released MasterBoy — an emulator consolidating Nintendo Game Boy, Super Game Boy, Game Boy Color, SEGA Master System, *takes a breath* and Game Gear emulation — all in one EBOOT!

MasterBoy incorporates a nifty feature allowing you to colorize old GBC games; see examples in the “Colorpak” directory. There are plenty more options which distinguish this emulator from the rest. It definitely deserves a spot on your memory stick.

The SMS/GG emulation is based on MMSPlus. Everything is nicely documented in MasterBoy.pdf. Kudos Brunni; wonderful work.

Download: MasterBoy v2.0a

- source: brunni.dev-fr.org

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Unofficial NesterJ NES Emulator 1.11 RM (Rewind & Mirror Mods)

greg | August 6, 2007

Boom bam, DAVEX in this jam. You were all gawking at DAVEX’s RIN GB/GBC release when the added ability of rewinding your actions came into play. Now do the same with Ruka’s Nintendo (NES) emulator, NesterJ! Persons who dug mirror mode can also use that.

To recapitulate…

“…With rewind (or “sands of time”, if you prefer) you can warp back in time without worrying about saving states. If you made a mistake, you can press “rewind” button and undo it….”

“…In mirror mode, like it’s name says, all graphics are horizontally inverted. So, if your favorite platform game is played from left to right, this time you can have the choice of playing it from right to left, giving it a little novelty touch…”

Thanks to Ruka for his original developments, and DAVEX for his added touch of dopeness.

1942!

Download: NesterJ v1.11 RM

In related news… NES emulation on the iPhone!

- source: davex @ qj

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NesterJ NES Emulator v1.20beta2 Released

greg | July 3, 2006

Ruka has released a new version of NesterJ - the increasingly popular Nintendo Entertainment System (NES) Emulator! And v1.20 [beta2], as promised, supports WiFi Ad Hoc play! If you’re a 2.50/2.60 user, and you wish to take advantage of NesterJ and the ridiculous amount of fun derived from NES multiplayer - you will require the downdater; NesterJ v1.20beta2 is only compatible with FW 1.0 & 1.50!

NES 1942

v1.20beta2 changes:

  • Support Wifi Network Play (Adhoc)
  • GPU processing improvements. (about 20% speed up!)
  • Sound timing Fixed. (But still not fixed in Network play)

Keep in mind this is a beta - bugs do exist and will cause unstable behaviour, especially those surrounding WiFi functionality. Enjoy!

Fetch the beta release over at Ruka’s site!

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SnesPSP TYL v0.4.2 Released

greg | May 15, 2006

YoyoFR has released an update to SnesPSP TYL - the Super Nintendo emulator for the PSP. SnesPSP TYL is compatible with firmware versions 1.00 to 2.60.

Additions / fixes in v0.4.2:

  • [FIX] key combo are now allowed in game when not assigned to a specific feature (L+R, …).
  • [FIX] annoying ingame popups (”3″, …) should be gone.
  • [FIX] sound issues after loading a savestate should be gone.
  • [FIX] noise issue when starting a game fixed.
  • [FIX] now should exit without crashing on psp 2.xx.
  • [FIX] uncompressed rom now have loading progress bar too.
  • [FIX] improved ips patch handling, still not perfect. Try to IPS patch your game before putting them on PSP.
  • [FIX] credits screen fixed.
  • [NEW] me version : started to implement a “pseudo sleep mode”. psp clock is reduced, screen is turned off and buttons won’t respond. however, the backlight cannot be switched off automatically, neither the psp put to real sleep mode.hold the display button for 2s to completely turn off the LCD.
  • [NEW] GUI reworked a bit.
  • [NEW] beep sounds when selecting stuff in menu & file browser can now be turned off in menu / misc / pad beep.
  • [NEW] sound output volume doubled.
  • [NEW] added a 300Mhz setting for eLoader 0.97 (333Mhz won’t work on this eLoader version, because of wifi : thx fanjita
  • [NEW] savestate export to snes9x (using snes9x slot 1). Copy the SAVES/.000 to your PC and load in snes9x.
  • [NEW] little intro. Press a button to skip it if you don’t like it

PSP Downloads:
SnesPSP TYL v0.4.2 me
- runs in kernel mode for 1.50 users; uses ‘me’ for sound emulation.

SnesPSP TYL v0.4.2 standard
- operates in user mode for 2.0+ ( >= 2.60 ) users.

SnesPSP TYL v0.4.2 source

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SnesPSP_TYL v0.4

greg | May 7, 2006

Update: YoyoFR has released a fix for the standard version of SnesPSP_TYL - the download link below has been updated to reflect version 0.4.1


YoyoFR has released v0.4 of his popular SNES emulator, SnesPSP_TYL!

v0.4 additions / fixes:

  • [NEW] spc playback through openspc++.
  • [NEW] sound emulation moved to media engine.
  • [NEW] new gui with some sounds (beep). default key combo for GUI access is now L+R
  • [NEW] have your own background and spc music played in background when in GUI => put them in logo.zip & music.zip.
  • [NEW] adhoc 2 players mode. requires both players to have the same rom file.
  • [NEW] Speed limiter in fps (ranging from 10 to 120fps).
  • [NEW] Hack to help reading thin fonts in hires mode (”shake” the screen). activate it hack/Debug sub menu.
  • [NEW] minimalist txt file viewer (buggy).
  • [NEW] usb support : when in file browser or menu use R (right trigger).
  • [NEW] sram is now saved if modified when accessing menu.
  • [NEW] minimalist 2 players adhoc netplay. thx to Chris Swindle for his netplay code in SMS.
  • [NEW] uses great OSK from danzel.
  • [FIX] Frame skipping (AUTO & fixed) better handled.
  • [FIX] Import savestate from snes9xTYL.
  • [FIX] psp accelerated rendering issues (ff6 borders, small lines on left & righrt borders when using render!=1:1…).
  • [FIX] sourcecode cleanup (not complete, stilly a bit messy).
  • [BAD] still slower than 0.2 version in nosound mode (related to new pspsdk & internal changes in emu core).

It’s recommended to perform a clean install - rid any instances of SnesPSP_TYL off your memory stick, and copy this one over. It’s save to keep all your existing roms. Two versions are available for download: ME - which runs in kernel mode and uses ‘me’ for sound emulation. Standard - runs in user mode for all those 2.0+ firmware users.

PSP Downloads:
SnesPSP_TYL v0.4 ME Version
- runs in kernel mode (for 1.50).

SnesPSP_TYL v0.4.1 Standard Version
- runs in user mode (for 2.0+).

SnesPSP_TYL v0.4 Source

Enjoy!

- source: YoyoFR

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