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MasterBoy 2.02 Released

greg | September 5, 2007

Brunni’s MasterBoy, which emulates practically everything but your kitchen sink, has received another update which improves on SGB (Super GameBoy) emulation, fixes the SRAM bug that some most likely experienced, and there are other additions/tweaks making it worthy of an upgrade.

MasterBoy EBOOT Screenshot

2.02 changes:

  • EBOOT now has icon, wallpaper and sound (thanks to Ass-Itch from playeradvance for his nice BG/ICON)
  • Corrected the bug of SRAM not saving properly for some people
  • Added the last save date next to the save state slot number
  • Enhanced SGB emulation (runs a lot faster)
  • Corrected the garbage showing in the border of the render.
  • Reworked the default palettes to be closer to the GBC ones.
  • Augmented the maximum number of files per folder to 1024.
  • Note: The bug that some people has, save states not working after saving/loading a few, is still not fixed (I could contact nobody who has this problem for debugging). In between, if you have this problem, use the RAM state and save manually before exiting (or save less often).

To quickly recap, MasterBoy emulates four classic consoles & hand-helds: the SEGA Master System and Game Gear, Nintendo Gameboy, Gameboy Colour, and Super Gameboy.

Download: MasterBoy 2.02

- source: brunni

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MasterBoy 2.01 Released

greg | August 28, 2007

Brunni has updated MasterBoy to version 2.01. Appropriately titled, MasterBoy emulates the Nintendo Game Boy, Super Game Boy, Game Boy Color, and the SEGA Master System & Game Gear handheld. Not only that, there are many configurable options to further aid in your emulation enjoyment — retrofitting the retro, if you will. See MasterBoy.pdf for complete documentation.

v2.01 changes:

  • Finished the english documentation on how to colorize your games!
  • This version fixes a bug with sound volume when loading RIN states.
  • The file list can now display up to 1024 roms.
  • Added a small debug mode for the kernel version (copy the EBOOT from the Kernel mode directory to your MasterBoy directory on the PSP - this version runs significantly slower, so use it only for debugging and colorization). For people who reported me strange problems, press L+R+Triangle in the menu. It will show the available RAM. If you have the problem of save states not working after a while, please tell me how this value evolutes. Also, if this mode is enabled when going to Save states, SRAM, Save now, a message box with some information will appear, if you have the SRAM problem (not saving) please report to me the displayed text.
  • Bugfixes

Download: MasterBoy v2.01

- source: brunni.dev-fr.org

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MasterBoy v2.0a Released

greg | August 21, 2007

Update: MasterBoy 2.0a is now available. Not sure what the changes consist of. Just download it, and have fun!


MasterBoy ScreenshotBrunni has released MasterBoy — an emulator consolidating Nintendo Game Boy, Super Game Boy, Game Boy Color, SEGA Master System, *takes a breath* and Game Gear emulation — all in one EBOOT!

MasterBoy incorporates a nifty feature allowing you to colorize old GBC games; see examples in the “Colorpak” directory. There are plenty more options which distinguish this emulator from the rest. It definitely deserves a spot on your memory stick.

The SMS/GG emulation is based on MMSPlus. Everything is nicely documented in MasterBoy.pdf. Kudos Brunni; wonderful work.

Download: MasterBoy v2.0a

- source: brunni.dev-fr.org

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