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LTE LITE MOD v1.2 Released

greg | June 17, 2009

Wanna code and create homebrew like a champ? Then you should check out Brick’s LTE LITE MOD. A couple HBI:2 projects already use it:

  1. Brick’s own PSPMarble;
  2. SG57’s Light Cycle 3D.

Those who have tried in the past to develop games with LTE, they probably know that it’s nearly “impossible” to create a full featured game without suffering from low FPS.

This mod improves the rendering part, and actually turns Irrlicht port into a clean and fast renderer (well, as it could be with this old pspgl driver).

All the technical/modification details can be found in the forum release thread. Happy coding!

Download: LTE LITE MOD v1.2

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LTE Studios 3d Engine 2.0 Released

Alias420 | September 6, 2006

Well here it is, the long awaited LTE Studios Game Engine SDK v2.0. For most of you who are new to the site and just browsing, this is a software development kit (SDK) which aids in the creation of your own first person shooters for the Sony PSP. The resulting game is only compatible with firmware 1.50… here are the updates since 1.0 -

– Changed name from LTE 3D Engine to LTE Game Engine

- Added support for Mipmapped textures. Mipmapping gives an high speed improvement. By default all textures are mipmapped, you can disable this feature with: driver->setTextureCreationFlag
(video::ETCF_CREATE_MIP_MAPS, false);

- Clipping comes necessary when your meshes has big triangles, but for model and object meshes (like the character) this is not necessary. By default now clipping is not enabled by default: if you need the engine to clip your mesh type node->setMaterialFlag(video::EMF_CLIPPING, true);

- Mesh triangle subdivision: Now it’s possible to subidive the triangles of your meshes which sides are greater than a value. You can do this using the Mesh Manipulator:
SceneManager->getMeshManipulator()->
subdivideTriangles(YourMesh, MaxSideSize)

- Added support for rendering into textures. This feature is very common, and the engine now can do it. Look at the RenderToTexture example for further information.

- Multitexturing is now supported. This feature is limited because it doesn’t support multi texture coordinates, and it takes one more rendering pass (PSP GPU doesn’t support one-pass multi texturing). Look at the SpecialFX example for further information.

- Added Sphere mapping: this effect is now supported. To enable sphere mapping for your scene node type node->setMaterialType(video::EMT_SPHERE_MAP).

- Added B3D Mesh support with full bone animator.

- Added celshading effect for your IAnimatedMeshSceneNode. To enable this feature for your scene node simply do: node->addCelshadingSceneNode(). Look at the documentation for further information.

- Added support for Dynamic Shadows. Look at the Dynamic Shadow example for further information.

- Added ATRAC3 Audio support. Note that you can set position, get position, get duration, only for mp3 audio files.

- Now the File Browser sort the list pushing the folder on the top of the list.

- The speed of the mouse cursor is proportional to the current frame rate, this allows to use the cursor also at lower framerate.

- General speed improvement

- A Lot of Bug fixes

- Changed the intro logo screen and music effect

Download LTE Game Engine 2.0 SDK

- source: LTE Studios

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LTE Studios 3d Engine SDK Released!

Alias420 | August 1, 2006

So, Its finally Released, All you crazy ” wanna be ” game creators can now do your thing with the new LTE Studios SDK Which allows you to create your own games for the PSP, First person shoot ‘em up style games, any game you like, Based using Irrlicht ” a smart and nice ” Game engine, the psp can handle these files, therefore running and allowing YOU to play your own games, Enjoy!

LTE 3D engine

Source:
LTE Studios 3D Engine

Download.

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New 3D Engine For Developers

Gary13579 | July 22, 2006

Recently, LTE Studios has announced that they have made a 3D engine for Playstation Portable; and it’s completely free! This engine will allow homebrew developers to make 2D and 3D (or even 2.5D) games easily and quickly, without having to worry about writing their own engine from scratch.

This engine features many useful things, including the following:

  • 3D Engine
  • Mixed 2D + 3D (e.g., 2.5D games)
  • Powerful and customizable 2D GUI
  • Character animation system
  • Particle effects
  • Billboards
  • Dynamic Lights
  • Powerful 2D with alpha, blend, etc..
  • Six image formats supported (.bmp, .png, .jpg, . pcx, .tga, .psd)
  • Eight mesh formats supported (.md2, .bsp, .x, .3ds, .obj, .dmf, .dae, .ms3d)
  • Fonts support
  • Collision and physics integrated
  • Powerful terrain system
  • and much more …

The engine will be released in a few days, as stated on their site, but they have released a small demo you can download below.

LTE demo 1

Download here.

Source: LTE Studios

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