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Ray-Casting Example: Labyrinth

greg | January 27, 2009

Here’s a bang-up example for those looking to enter Homebrew Idol 2: drawing 3D environments with “Ray-Casting.” Labyrinth is a LUA-coded homebrew game stemming from Roland Y., which showcases the visual effects of Ray-Casting. There isn’t much to Labyrinth — navigate through the environment and locate the exit before time runs out. But like I said, Labyrinth’s main aim is for demonstration purposes, not game play.

Labyrinth Screenshot

See the Ray-Casting tutorial to get started.

Download: Labyrinth

- source: roland.xtreemhost.com

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