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DaedalusX64 Beta 1 Released: the N64 Emulator

greg | November 12, 2008

You’ve no doubt heard or read about this over the past couple weeks, and today, here it is: Chilly Willy, Kreationz, and Wally’s adaptation of StrmnNrmn’s Nintendo 64 emulator — DaedalusX64.

Daedalus R13 vs. DaedalusX64 Beta 1 comparison test; Ocarina of Time.

DaedalusX64 Beta 1 changes:

  • [+] TV Out Support (Chilly Willy)
  • [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
  • [+] Increased audio buffers for better sound quality (Kreationz)
  • [+] Changed logo and graphics to represent new name (graphic by SynGamer)
  • [!] Fixed screen shots (Chilly Willy)
  • [!] Fixed an OoT custom blend mode (Wally)
  • [!] Fixed shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
  • [!] Pause Menu Reset not working properly (Kreationz)
  • [!] Fixed FPS Display and Framerate limiter (Kreationz)
  • [!] Optimized code generation for fragments which branch to themselves is now optional. Fixes games that broke from R12-13 (Kreationz)
  • [^] Improved thread communications in job manager (Hlide)

Leave your feedback/experience via the comments.

Download: DaedalusX64 Beta 1

- source: sourceforge

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