Music PRX 0.50 (aka irsmp3)
greg | August 10, 2007
Is iR Shell overkill for the simple listening need of your own tunes while in game? You may recollect joek2100’s initial release of irsmp3, a modified version of iR Shell’s open source mp3 module. After receiving many new features & optimizations, Music PRX debuts with its new name at version 0.50. A few things to note…
This has new hardware decoder will work with all umd games/the vsh/ and most homebrew. (Thanks to cooleyes)
- It will not work with homebrew that uses the ME (SnesTYL ME, dosbox .71, etc)
- It will not work with copy protected atrac3’s
- In the next release I’ll have it switch back to the software decoder (mp3 only) when the ME is in use, but until then you’ll have to use the non-ME version
- Also when playing an mp3 that has a samplerate different from 44.1kHz, you need to pause the song before the vsh’s video/music player will work
0.50 changelog:
- Added In Game mute
- Added a HW decoder (thanks to cooleyes), which should make playback faster
- Fixed various bugs, overclocking the vsh browser now works
- Added wave atrac3 (*.at3) and sonic stage atrac3 (*.oma/*.omg/*.aa3) support (only with non copy protected files, but you should be able to remove copy protection with the newer sonic stage)
- Added support for music copied to the psp using sonic stage (in OMGAUDIO)
- Changed how the cpu is changed, it is now based on the current speed, even if some other program changed it
- CPU + Mode settings are now saved, (if a game changes the cpu speed, it isn’t saved, but if you change the speed it will be saved, also nothing prevents a game from changing the speed after its set)
- Added support for mp3’s at samplerates != 44.1kHz
- Added a loop current song button
Download: Music PRX 0.50 (source code included)
- source: qj
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