DaedalusX64 Beta 2 Update Released; Nintendo 64 Emulator Updated
greg | April 20, 2009
The talented and exceedingly skilled team behind the Nintendo 64 emulation project has issued an update for DaedalusX64 Beta 2. Kreationz notes there is nothing major concerning speed or the like; this update primarily focuses on stability, other bug fixes, and includes some prep work for future versions. It’s recommended you upgrade regardless.

Change log, download… (more…)
Comments (61)DaedalusX64 Beta 2 Released
greg | March 2, 2009
As promised, here is DaedalusX64 Beta 2 — the evolving Nintendo 64 emulator for the PSP. Combined forces — Chilly Willy, ShinyDude100, StrmnNrmn, howard0su, Wally, and Kreationz — have developed an emulator truly deserving its props. I’ll leave you to it… Share your experience below.

DaedalusX64 Beta 2 changes:
[+] Added exception handler to emulation (Chilly Willy) [+] Made UI selection wrap at top and bottom (Chilly Willy) [+] Cleaned up the ROM preferences (Chilly Willy) [+] ME Audio uses CPU event (CPU event system made thread-safe) (Chilly Willy) [+] ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy) [+] Several Custom Blends Added (Kreationz, ShinyDude100, Wally) [+] Rewrote microcode detection to fix a couple of bugs (StrmnNrmn) [+] Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn) [!] Fixed an assert causing some homebrew not to run (StrmnNrmn) [^] OSEHLE Enabled with several OSHLE commands (Small speed up) (howard0su) [^] Improved Audio ME code (Faster with Audio on) (Chilly Willy) [^] Use VFPU to handle more transform and lighting (StrmnNrmn) [^] Various rendering optimisations (StrmnNrmn) [^] Various ucodes, many games show up correctly now. (Wally) [^] Corrected many savetypes in rom.ini (Wally)
Download: DaedalusX64 Beta 2
- source: daedalusx64
Comments (164)Another DaedalusX64 (Beta 2) Video
greg | February 26, 2009
Nintendo 64 emulation has never looked so fresh, so smooth… That’s DaedalusX64 Beta 2 baby, and it’s near… Or so we hope.
Well, really, this is a video of revision 306, a debug build from the team’s subversion repository. Wally does mention Beta 2 is coming soon though, and when it’s fully primed for release, you know where she’ll be.
- source: dcemu
Comments (49)DaedalusX64 Beta 2 Teaser Video
greg | January 21, 2009
There’s been much skepticism over the years concerning N64 emulation, especially that on the PSP. But now, prepare yourself for impact — the DaedalusX64 team has pulled off quite the feat:
Things are indeed shaping up nicely. The beta 2 release is imminent; the team still has some bugs to work out before it’s made official.
Now everyone sing — what what, in the nonbeliever’s butt.
- source: daedalusx64.com
Comments (74)StrmnNrmn Returns & Joins the DaedalusX64 Project
greg | November 26, 2008
StrmnNrmn, whom you know as the original author of the Daedalus N64 emulator port, has returned to the scene with great regard for the new DaedalusX64 project. Well I shouldn’t say returned, he’s just been laying low limo tint rollin’ deep like the President… Yeah, he’s been busy.
Now as Kreationz reports via QJ: StrmnNrmn was and still is working on the Daedalus project. He’s been continuing his work on the original port, as well lending his expertise and insight to the other DaedalusX64 team members. Good lookin’ out.
And if you haven’t tried Daedalus and/or DaedalusX64 yet…
Download: Daedalus R13 | DaedalusX64 Beta 1
- source: qj
Comments (28)DaedalusX64 Beta 1 Released: the N64 Emulator
greg | November 12, 2008
You’ve no doubt heard or read about this over the past couple weeks, and today, here it is: Chilly Willy, Kreationz, and Wally’s adaptation of StrmnNrmn’s Nintendo 64 emulator — DaedalusX64.
Daedalus R13 vs. DaedalusX64 Beta 1 comparison test; Ocarina of Time.
DaedalusX64 Beta 1 changes:
- [+] TV Out Support (Chilly Willy)
- [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
- [+] Increased audio buffers for better sound quality (Kreationz)
- [+] Changed logo and graphics to represent new name (graphic by SynGamer)
- [!] Fixed screen shots (Chilly Willy)
- [!] Fixed an OoT custom blend mode (Wally)
- [!] Fixed shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
- [!] Pause Menu Reset not working properly (Kreationz)
- [!] Fixed FPS Display and Framerate limiter (Kreationz)
- [!] Optimized code generation for fragments which branch to themselves is now optional. Fixes games that broke from R12-13 (Kreationz)
- [^] Improved thread communications in job manager (Hlide)
Leave your feedback/experience via the comments.
Download: DaedalusX64 Beta 1
- source: sourceforge
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