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PSPConstructor: Create Homebrew with Ease

greg | September 8, 2009

Crack, crack, crack the egg into the bowl… Easier than baking a cake with PaRappa is creating homebrew with cbarox’s PSPConstructor.

With little or no programming knowledge you can point-and-click your way to homebrew heaven. Drag this, drop that, click, click, and compile. You just built your first homebrew app/game using the JGE++ engine.

Watch:

PSPConstructor Features:

  • This program uses Visual Studio 2008’s devenv command line to compile your game under the Visual Studio 2008 environment. It uses the JGE++ to be able to run your created game under windows first before you transfer it to the PSP. The JGE++ engine also features:
    • Hardware accelerated 2D rendering including scaling, rotations and colour blending.
    • Geometry shapes rendering, including rectangle, circle, polygons and thick lines.
    • Loading PNG, JPEG and GIF.
    • Advanced multiple emitter and key frame based particle system.
    • Bitmap fonts.
    • Stereo WAV playback.
    • Hardware MP3 decoding on PSP.
    • Port of HGE helper classes: hgeParticleSystem, hgeDistortionMesh and hgeFont.

Download: PSPConstructor

- release / discussion thread -

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