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Boxhead Zombie Wars — looking for testers and sprite formatters

greg | April 12, 2008

Zombie games kick nearly as much ass as Zombie movies — if not, more. Developer SG57 has an ongoing thread concerning his clone of Sean Cooper’s, “Boxhead: The Zombie Wars.”

…It’s a clone of the gameplay, but has many changes. For one the menu requires you to physically walk to your level and it’s difficulty. Also, you can play your own music while you survive! It plays your own MP3s and AT3s in /MUSIC/ or /PSP/MUSIC/, you can seek through them forward or backward as well in-game. You can also pause the game, very helpful if you have a call or need a bathroom break.

Fans will know what’s up, otherwise, for a clearer understanding — check out the online version here.

The forum thread is a call for testers and sprite formatters to lend a hand; much of the work is completed, but some crucial functionality remains, as the list below illustrates…

Done:

  • Intro
  • Menu and Pause menu
  • Map system w/ collision
  • Close Combat Map
  • Custom MP3 and AT3 playing, default included

TODO:

  • I need formatted spritesheet to replace my current dummy sprite with our main boxhead player
  • Enemies
  • Weapons
  • The 2 other maps – Death Alley and Double Trouble
  • HUD
  • Highscores

Because of Boxhead’s current state, we’ll ask you visit the thread or the project’s home page to download, try out, and provide any feedback.

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