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Homebrew Hits: Minesweeper and Block Dude *Updated*

greg | July 12, 2008

Update: You may re-download each archive should you be interested in the source code for both Minesweeper and Block Dude. SG57 notes the Block Dude code is ancient dating back to the 2.80 TIFF SDK days.


Continuing to make a name for himself is SG57 with two classic cabin-coded clones — Minesweeper and Block Dude. Both have been rewritten and redefined in fine homebrew form for your PlayStation Portable.

The source code is said to be available soon; for those who learn better from example.

Minesweeper:

PSP Minesweeper

Controls:

  • Move the cursor fast with teh analog stick (good for just starting out randomly selecting squares)
  • Move the cursor slowly for more precise cursor movement
  • Press X to activate a square if not already activated and it isnt flagged
  • Press [] to flag a square as a mine or if it is flagged it removes the flag
  • Press SELECT to start over and pick your difficulty (easy, intermediate, expert)

Block Dude:

PSP Block Dude

Features:

  • Pretty close to the same graphics as on the calculator, just colored
  • Has sound effects, just little ones though (from the playSound function in the tiffsdk gfx library)
  • Included levels are exact replicas of the originals
  • It supports up to 100 levels named consecutively in the lvl folder from 1.lvl to 100.lvl in a very easy to use map format.>

Download: Minesweeper | Block Dude

- minesweeper threadblock dude thread -

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