Birdman’s Shooter v1.3 Released
greg | May 2, 2008
theb1rdm4n has a brand new Homebrew Idol-ified version of his shooter up for grabs… After playing a few intensified rounds and calling it quits, you’ll soon be re-launching “Birdman’s Shooter” with the mentality of destroying your previous high score; it’ll do that. I’m going back in for more, right after taking this opportunity to calm myself and share version 1.3 with y’all first.

What’s theb1rdm4n gotta say?
It is loosely based off of the game Galaga. The game pits you against endless waves of enemies that get harder as the game goes on. Every 8 levels there is a bonus level and the enemies get harder, but the enemy count resets back to level one and continues to grow every level. If you perfect a bonus level you get an extra life and bonus points. Scores grow exponentially as the current level and difficulty increase. Scores are also slightly based off of your accuracy, so the more accurate you are, the higher your score will be.
Birdman’s Shooter v1.3 highlights:
- A sleek new interface
- Gameover screen changed
- New options screen
- Options and high scores are saved
- 10 backgrounds, 5 bullet colors, and 11 player’s ship colors
- New high score table that displays: score, level, and accuracy for top 10
- Completely revamped scoring system
- New power-up that slows enemies for a few seconds
- New loading screen with loading bar
- New bonus level with stats screen
See the release thread for the complete change log and additional screenshots.
Download: Birdman’s Shooter v1.3
- release thread -
Comments (18)Birdman’s Shooter v1.2 Released
greg | November 3, 2007
Told you its got potential. Now PSP Hacks proudly presents theb1rdm4n’s latest inclination — Birdman’s Shooter version 1.2. Despite lacking sound (use iR Shell, listen to your own tunes) this version boost fixes the enemies sticking together glitch, as well features other various enhancements.

Change log from 1.0 to 1.2:
- Enemies no longer get stuck to each other!
- Current Level diplayed on HUD and when you lose.
- 3,2,1 Go! before each level and after each time you die.
- Ability to move before enemies (for positioning)
- Fixed enemy positions at beginning of levels
- Powerup moves from top to bottom
- Fixed explosion animation
- Pausing is a little smoother
- New HUD background image
- Lives are displayed as mini-images in HUD
- New title screen splash image
- New gameover text, background, and sequence
- New enemy colors
Kudos theb1rdm4n. Awesome work.
Download: Birdman’s Shooter v1.2
Comments (10)Birdman’s Shooter — A New PSP Homebrew Game
greg | October 28, 2007
Introducing theb1rdm4n’s first PSP homebrew game, “Birdman’s Shooter.” Loosely based on the classic arcade game Galaga, Birdman’s Shooter is written in C and definitely shows true potential. theb1rdm4n notes one known issue: sometimes enemies end up stuck together and don’t move; this bug will most likely be corrected in the next version. Check back soon for future releases.

Download: Birdman’s Shooter
Comments (14)Affiliates
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