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Asterz v1.1 Released

greg | February 18, 2009

Like an asteroid comin’ in hot — Slasher’s Asterz version 1.1… Several bug fixes and the ability to save your high score in arcade mode make up the latest version.

Inspired by the Atari classic “Asteroids”, Asterz utilizes the PSPGU to render quality graphics while providing unique and enhanced game play.

Asterz Screenshot

Asterz v1.1 changes:

  • Fixed a game compromising bug
  • Fixed Arcade Mode. Enemies would stop coming after you reached a score of 10000
  • Fixed Level 10 from continuing on even if your ship died, thus allowing you to beat the game even if you were dead
  • Increased difficulty of Arcade Mode slightly
  • Added a high score saver for Arcade Mode
  • Changed eboot icon

Download: Asterz v1.1

- source: mformature

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Asterz Version 1 Released

greg | February 16, 2009

This constant work in progress dates back to late ‘07, and now ~ 1.5 years later, Slasher makes Asterz version 1 official. It’s like Asteroids, only with better graphics and more game play. Play single player arcade or story mode, and even get online for some multiplayer death match action.

Asterz Screenshot

Noteworthy features:

  • Utilizes the PSPGU to make use of 3D rendering & lighting
  • Ability to choose between several different ships, each with their own attributes
  • Includes three modes of gameplay (Story, Arcade, and Online)
  • Four different types of weapons to use (Gun, Missile, Nuke, and Laser)
  • There’s a shield powerup which is helpful by making you temporarily invincible
  • Different types of enemy objects to dodge & kill
  • Asteroids vary in size, speed, and health

Download: Asterz v1

- source: mformature

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Asterz Build #6 Released

greg | December 7, 2008

Slasher of Team Duck returns with his hard drive spinning and code compiling… After a one-year hiatus, Asterz Build #6 is released. It’s well improved; but keep in mind, it’s not a fully functional game. Build #6 is an update showcasing Slasher’s latest progress. Now, don’t get me wrong, Asterz is still playable and rather enjoyable. So download and give it a shot leaving your feedback below.

Asterz Build #6 Screenshot

Asterz Build #6 changes:

  • Core code completely redone. I physically deleted it and redid it.
  • New TEDGE Team Duck particle engine being used, so particles look much better.
  • GU lighting added, giving shape to models.
  • Makeshift anti-aliasing added for smoother edges (thanks Raphael for dither matrix).
  • Basic menu added.
  • Ability to choose different ships (3 are available in this build).
  • Ship physics tweaked a bit.
  • Ability to barrel roll with ship now.
  • Level setup now complete, I just need to make the levels.
  • Added D-PAD movement support.
  • Probably other things that I forget right now…

Download: Asterz Build #6

- source: team-duck.com

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Asterz Build #5b Released

greg | November 30, 2007

Team Duck’s very own Slasher has released a new “Asterz” build. For whatever reason you may have missed earlier coverage, Asterz closely resembles the arcade classic known as Asteroids. The concept is simple: avoid and destroy everything!

Along with the newly revised build is a new video demonstrating Slasher’s particle engine. Definitely more appealing now…

Download: Asterz Build #5b

- source: slasher.team-duck.com

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Asterz Build #5 Released

greg | November 22, 2007

The game based on your ideas and suggestions has just been rebuilt for the fifth time. Slasher has incorporated the previously discussed enemy and other features that will no doubt tickle your fancy. All in all, we present Slasher’s Asterz Build #5.

Build #5 changes:

  • Earth/moon combo
  • Powerup “pick-upable”
  • New enemy
  • Map GUI
  • Lots of optimizations to the code
  • Tweaked some things here and there
  • and more…

Download: Asterz Build #5

- source: slasher.team-duck.com

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Asterz — New Enemies in Development

greg | October 24, 2007

Its been a slow couple of days; however, homebrew developer Slasher has shared some insight towards the next Asterz update — two new enemies! As you may recall, Asterz is a constant work in progress. Slasher is listening to you, the player, and implementing whatever ideas you may have. Below is a snapshot of one new enemy model…

Asterz Enemy Models

Slasher describes the other, “the second enemy will basically be a spiral which will simply follow you and attempt to crash into you causing MASSIVE DAMAGE!”.

And on a closing note…

Please keep in mind that all these parts will be combined to create an enjoyable gaming experience. This isn’t going to be the entire game laid out in front of you. Expect a video of the new asterz pretty soon, and perhaps another build. Quite a few things have changed.

In the meantime, have fun playing Asterz Build #4.

- source: consolespot

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Asterz Build #4 Released (A Constant WIP)

greg | October 18, 2007

Despite the fact PSP Hacks missed build 1 through 3, we proudly present Slasher’s Asterz build #4. The new homebrew game that is tailored to your each and every request. If you want different power-ups, weapons, enemies, music — just name it.

The video underneath demonstrates the current game to date; however, seeing as though it’s a constant work in progress, things will definitely change. Leave your suggestions in the comments area below, or follow the source link.

Look forward to future [improved] builds.

Download: Asterz Build #4

- source: consolespot

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