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NEWEST RELEASE
DaedalusX64 Beta 1
Daedalus R13 vs. DaedalusX64 Beta 1 comparison test; Ocarina of Time
DaedalusX64 Beta 1 changes:
* [+] TV Out Support (Chilly Willy)
* [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
* [+] Increased audio buffers for better sound quality (Kreationz)
* [+] Changed logo and graphics to represent new name (graphic by SynGamer)
* [!] Fixed screen shots (Chilly Willy)
* [!] Fixed an OoT custom blend mode (Wally)
* [!] Fixed shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
* [!] Pause Menu Reset not working properly (Kreationz)
* [!] Fixed FPS Display and Framerate limiter (Kreationz)
* [!] Optimized code generation for fragments which branch to themselves is now optional. Fixes games that broke from R12-13 (Kreationz)
* [^] Improved thread communications in job manager (Hlide)
Download here:
http://www.psp-hacks.com/download.php?id=1601
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OLD RELEASE
http://strmnnrmn.blogspot.com/2007/1...-released.html
Daedalus R13
download R13 1.00 eboot =
http://www.psp-hacks.com/download.php?id=1183
download R13 1.50 eboot =
http://www.psp-hacks.com/download.php?id=1182
download R13 source code =
http://www.psp-hacks.com/download.php?id=1184
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Daedalus R11 in action
MADE BY : Vegetano1
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OLD NEWS
Daedalus PSP (N64 emu)
Mon 1 May 2006, 4:13 PM by Darksaviour69
StrmnNrmn posted in our submit news forum.
To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.
This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.
Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here:
http://sourceforge.net/project/scree...group_id=57977
The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed.
Anyway, the source and binaries are released on sourceforge at the following link
http://sourceforge.net/project/showf...ease_id=414040
StrmnNrmn is one of the authers of Deadalus , the N64 emu for the P.C.
http://daedalus.boob.co.uk/
Download via comments >>>
http://www.dcemu.co.uk/vbulletin/sho...threadid=23614