View Single Post
 
Old 05-01-2006, 12:31 PM
Joe88's Avatar
Joe88 Joe88 is offline
Moderator
PSP Titan
 
Join Date: Jun 2005
Location: Staten Island, New York City
Posts: 21,351
Joe88 User Has a Beginner Reputation
Default Daedalus PSP / DaedalusX64 (Nintendo64 Emulator for PSP) update news

==================================================
NEWEST RELEASE

DaedalusX64 Beta 1


Daedalus R13 vs. DaedalusX64 Beta 1 comparison test; Ocarina of Time


DaedalusX64 Beta 1 changes:

* [+] TV Out Support (Chilly Willy)
* [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
* [+] Increased audio buffers for better sound quality (Kreationz)
* [+] Changed logo and graphics to represent new name (graphic by SynGamer)
* [!] Fixed screen shots (Chilly Willy)
* [!] Fixed an OoT custom blend mode (Wally)
* [!] Fixed shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz)
* [!] Pause Menu Reset not working properly (Kreationz)
* [!] Fixed FPS Display and Framerate limiter (Kreationz)
* [!] Optimized code generation for fragments which branch to themselves is now optional. Fixes games that broke from R12-13 (Kreationz)
* [^] Improved thread communications in job manager (Hlide)


Download here: http://www.psp-hacks.com/download.php?id=1601


==================================================
OLD RELEASE

http://strmnnrmn.blogspot.com/2007/1...-released.html

Daedalus R13
download R13 1.00 eboot = http://www.psp-hacks.com/download.php?id=1183
download R13 1.50 eboot = http://www.psp-hacks.com/download.php?id=1182
download R13 source code = http://www.psp-hacks.com/download.php?id=1184

==================================================

Daedalus R11 in action
MADE BY : Vegetano1






==================================================

OLD NEWS

Daedalus PSP (N64 emu)
Mon 1 May 2006, 4:13 PM by Darksaviour69

StrmnNrmn posted in our submit news forum.


To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on.

This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems.

Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here: http://sourceforge.net/project/scree...group_id=57977



The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed.

Anyway, the source and binaries are released on sourceforge at the following link http://sourceforge.net/project/showf...ease_id=414040


StrmnNrmn is one of the authers of Deadalus , the N64 emu for the P.C. http://daedalus.boob.co.uk/

Download via comments >>> http://www.dcemu.co.uk/vbulletin/sho...threadid=23614
__________________

[λ] The cake is a lie... [λ]

Last edited by Joe88; 11-15-2008 at 06:01 AM.
Reply With Quote