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Old 02-14-2007, 03:07 PM
MaHan05 MaHan05 is offline
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ok the program was updated to Version 8. Theres no need for Hex editing at all!


Quote:
This program lets you change the texture of the waves of your XMB.
http://www.lostnovice.com/vulpix/TGAWave.rar (current version v.8)
If you want older versions, check out dl.qj.net. .5 is the best one to use if you do not want any padding or a RCO selection screen. Do not use .3 as this one was bugged.
Quote:
Custom tgaWave Packager v0.8
------------------------------

rcotool, research on textures, edited texture by Z33
orignally found by DarkStone
bat file by vb_master
some code for bat borrowed from autopopstation4
FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
code cleanup and padding by nicinico
Templates by Al-Zamli

Instructions for use
------------------------------
!!!!NO MORE HEX EDITING REQUIRED!!!!

1. Read the tutorial by Al-Zamli from QJ.NET forums (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom. or...tut/index.html
2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
5. Put system_plugin_bg.rco that was created in /vsh/resource/
6. Done!

Notes
------------------------------

I have included the flames.tga by Z33 to show an example of completely custom waves.
Watch the video here on YouTube if instructions do not make sense: http://www.youtube.com/watch?v=ZEJYbPIJ7S8
AMAZING TUTORIAL BY al-zamli: http://pspjunk.org/tgawavetut
How to video: http://www.youtube.com/watch?v=ZEJYbPIJ7S8
Read the readme before you do anything.
Thanks to Z33 for rcotool and the research on the textures.
This time there is less hex editing required, all you need is a nice image editing program (aka Photoshop, etc) and you can edit your wave's texture.


Apply filters to that image in Photoshop/whatever, and you can change your XMB's wave textures easier than ever.

Stuff you can post: screenshots, tips, etc.

Happy wave hacking! //from DarkStone and vb_master(Vulpix)

Example of a hue edited wave:
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