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#1
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First post needs updating badly lol
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#2
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Yeah but I can't keep up with so many things. So I'll either remove the applications/games list or psdonkey must find someone to help me. I have a forum as well and some programming things to do and can't spend much time adding things to the first post
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#3
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I've removed all homebrew releases from the first post as they were all outdated (the links) and I didn't feel like searching for 100 threads and replace all links so it's just development now. I've added some new development threads too
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#4
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How do people recommend tracking down a slow memory leak? I don't think I can use Valgrind on a PSP app. No idea where it's leaking and it takes hours for it to actually crash.
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>> PSP-2001 running 5.00m33-6, 4GB Lexar memory stick Luna is not dead, it just has a todo list a mile long. My website is, though. But it will return, someday... >_> |
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#5
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Quote:
There are 2 ways to solve this : 1) If you don't have to allocate buffers and your using C++ , just use STL. 2)If you have to do allocations/cleanups manually , then you need a memory tracker with the ability to dump every single entry to a log file or something. The tracker must hold at least : 1) The data-pointer , 2) The size , 3) The source file , 4) The line of the current source file(just take a look at __FILE__,__LINE__ directives), and must know exactly how many blocks of memory are available, preventing memory allocations out-of-the-limit. Suggestion before implementing this : Use linked lists to store this information. Don't use static array stacks or dynamic arrays. Last edited by Brick; 09-24-2009 at 07:52 AM. |
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#6
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Not sure what that has to do with this thread buut I don't get what's your problem either
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#7
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jus noiced this but my tutorial for "How To Install MinPSPW with Code::Blocks IDE" is named "Stinkee2 - by Stinkee2" lol
was that an accident?
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