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Hi! I'm CBaroX and this is my program PSPConstructor, it is currently in beta and I'm open
for suggestions. If you want to give feedback, or have any bugs to report, do so at CBaroX.weebly.com under the "Contact Me" Tab or send me an email at mr_midnight3 at hotmail.com (or pm me) TODO Add save/open functionality Add more libraries Add better EBOOT creation FEATURES This program uses Visual Studio 2008's devenv command line to compile your game under the Visual Studio 2008 environment. It uses the JGE++ to be able to run your created game under windows first before you transfer it to the PSP. The JGE++ engine also features: Hardware accelerated 2D rendering including scaling, rotations and colour blending. Geometry shapes rendering, including rectangle, circle, polygons and thick lines. Loading PNG, JPEG and GIF. Advanced multiple emitter and key frame based particle system. Bitmap fonts. Stereo WAV playback. Hardware MP3 decoding on PSP. Port of HGE helper classes: hgeParticleSystem, hgeDistortionMesh and hgeFont. Note that you must have a PSPSDK Win32 installed on your machine to do direct eboot compiling. get the pspsdk here: http://sourceforge.net/projects/minp...5.exe/download For more information or to download PSPConstructor, visit http://cbarox.weebly.com
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Last edited by cbarox; 09-06-2009 at 01:05 AM. |
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