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#1
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anywho: the gameplay is done features: 8-Ball 9-Ball AI some other crap i can't list atm images(updated now): ![]() ![]() known bugs: ball's sometimes glitch around(i have a theory as to why but tracking it down is the hard part) credits screen was implemented not 10 min's ago, so i may have forgotten some ppl i'm missing many features i wanted on the release so expect anothe release by this wendsday or tuesday L and R do not work atm i know it said to select next ball, but it wasn't at the top of my get done before competition list, so sry now than i'm taking a two day break i'll see you again tommorow, but i'm not touching the game until monday i've put off alot of friends and sleep to finish this download should be compatible with all fw: http://www.eyeshaver.com/PSPBillards.rar thanks to lokiare for uploading to his site for re-distribution updated now, with the winning table, and the 8-ball win system should be working now, plus with NeilR's ICON0 and PIC1 for the eboot=-)
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1. Failed 2. http://slicer.gibbocool.com/ <-- keep up to date on my projects |
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#2
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Hey you finished it in time :)
did you also not sleep for a long time to get it finished? I believe you said on IRC that you wouldnt be sleeping for a long time ;) Anyways, ya PSdonkey is giving those who were confused by the deadline a break. The contest post never said the timezone, just May 31st. So as long as you make it by your local time you should be ok. Great job :) Although the pool table background is eww in my opinion (too bright) |
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#3
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Wow...completely missed this till i saw it over at qj... great job! im lookin foward to testing out ur ai ;)
and congrats on the entry :D
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![]() (Compliments of Chode) |
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#4
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unfortuantly i fell asleep at the chair the other night=-(, lost 7 hours of possible work time='-(
but yea, it's in, even if boxhead's ganna win this thing, it was still worth a shot, also like i said didn't have the time to swap out the image with the one that won the poll=-( edit: hotrocker...the ai can be like a god, or simple be as retarded as an ant, but it does feel slightly human imo=-)
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1. Failed 2. http://slicer.gibbocool.com/ <-- keep up to date on my projects |
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#5
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ok, slight update to table images, and eboot now contains an icon0, and pic1
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1. Failed 2. http://slicer.gibbocool.com/ <-- keep up to date on my projects |
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#6
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is there real physics going on behind this? cuz some of these shots just don't seem right...
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![]() (Compliments of Chode) |
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#7
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it use's trig for physic's, and all the calculations are my own for getting the angles, so it's not "real physics", and it was mostly my attempt of creating the best physic's i could without having to look up anything=-)
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1. Failed 2. http://slicer.gibbocool.com/ <-- keep up to date on my projects |
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#8
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well i happen to be working on completing an inelastic collision (aka billiard balls) example..only thing that i had left to do was collision detection...i scratch ur back if u scratch mine? ;)
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![]() (Compliments of Chode) |
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#9
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simple=-)
if(Ball.radius + Ball2.radius - Distance(Ball.x, Ball.y, Ball2.x, Ball2.y)>0.0f){ //collision detected } and that's all for collision=-)
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1. Failed 2. http://slicer.gibbocool.com/ <-- keep up to date on my projects |
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#10
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haha ok..(i hadn't actually tried to do it yet, but thanks!)
well what ill do over the next couple days then is rewrite my code to give u how to make the collisions for the first couple rows of balls so u get an idea and can do it for all of them :D iv been trying to think of an application of this code for a while..
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![]() (Compliments of Chode) |
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