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  #1  
Old 09-03-2009, 04:32 PM
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Default [Released] Graph

hi , what up ? !!!
i've finally finished my new game , its 1/2 fun ...

Download : Graph

Screen Shots :






the levels aren't as hard as i wanted them to be so i made a level editor :
GLE Pre-Release

GLE = Graph Level Editor

How To Design :
The game is based on Euler Graph Theory in math , so if :
a = number of lines connected to any head/point/peak
a should always be : a = 2*q : q >= 1

GLE's Controls :

Cross for adding peaks / lines
Select for Menu

The Source :
is pretty fucked up ... its full of structs and doesnt have anything useful in it ... but if you anybody wants any part of the code , i'll post it ...

Controls :

-Menu :
--Cross to select

-Game :
--Cross to select a head/peak/point/whateverthefuck
--Select to pause and view InGame menu

Bugs :
if you find anything just tell me ...

Credits :
They're inside the game ...

P.S. : i know i posted level 2's password but level one is pretty easy and made just to figure out how to play the game ...

EDIT: fixed the game over screen ... thanks to stinkee2

Last edited by MTN; 09-04-2009 at 07:48 PM.
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Old 09-03-2009, 05:05 PM
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That actually gets pretty challanging towards the end, It took me a few tries to get it, I didnt find any bugs, but at the end you cant really see the one line of text because it blends in with the background.

Nice game . This would be fun to play on a short distance car or bus ride.

Cant wait to see more levels
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  #3  
Old 09-03-2009, 05:25 PM
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thanks ... i'll fix that in 5 mins ...
for the levels : programming every peak takes 2 lines of code (setting x and y) and programming the lines takes 4 lines ... the last level had 21 peaks and 42 lines , at the end my head was making fart noises...

+ few tries does it ... so its not fun , after playing last level for 5 times i finished it in 26 secs ...

Last edited by MTN; 09-03-2009 at 06:11 PM.
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Old 09-04-2009, 06:49 AM
pirata nervo pirata nervo is offline
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Haven't played it but looks unique for the PSP
good job
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Old 09-04-2009, 07:59 AM
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Quote:
Originally Posted by pirata nervo View Post
Haven't played it but looks unique for the PSP
good job
thanks , its only problem is lack of levels ... , i'll update it every time i add 15 more levels ...
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Old 09-04-2009, 09:14 AM
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cool game, it was fun.
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Old 09-04-2009, 09:51 AM
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thanks ...
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  #8  
Old 09-04-2009, 02:13 PM
roe-ur-boat roe-ur-boat is offline
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To save multiple releases, you could read the levels from files. That way you could make a big pack of levels and users can even create some!
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Old 09-04-2009, 04:33 PM
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actually thats what im doing ... making a level editor for windows would be a pain in the ass because of the graphics so im making one for the psp ... but i have a problem : i can use IO but when i save the file its readable with notepad ... can someone give me some functions for binary IO ?
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Old 09-04-2009, 06:15 PM
roe-ur-boat roe-ur-boat is offline
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You can just use the normal sceIo* functions for writing binary files. What exactly do you mean by them being readable with notepad?
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