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#1
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I fixed the logging bug. It now logs to cpumodulatorlog.txt instead of the cpumodulator.ini I've updated this to v0.11 It now switches between 333mhz, 222mhz, 111mhz, and 95mhz. I've also taken away the annoying text that pops up, and added logging, it doesn't show the time or date or anything, but it does show the different CPU speeds it runs at. Megaupload - CPU - Modulator v0.11
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A wise man once said "...what was I saying..." Last edited by lokiare1; 09-30-2008 at 09:59 AM. Reason: New Release |
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#2
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that's cool, how do you calculate the CPU usage?
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#3
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There's a sample on pspdev.org!
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#4
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almost like an idea i had a while ago...
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PHAT(TA-086) & GOW Slim(TA-088v2) - firmware: 5.00M33-3 - addons: 1.50 addon(phat). Me: newbie programmer... Levone == pspjoke;
releases ignorance is forgivable.. stupidity is a sin i can never forgive. |
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#5
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Like I said it was done before and probably done better.
I never saw the sample, but I use a loop that sets an int variable to 0, 65534 times. I count the difference between the number of ticks before the loop and after, that is the delay that is displayed. If it goes above a certain number it means your cpu is stressing, so it raises the speed to 333mhz, if it falls below a certain amount it means your cpu is idling, and it changes it back to 222mhz. What I need to know are what are the different cpu settings that work for the scePower set cpu function. I know that 333,333,166 is 333mhz, and 222,222,111 is 222mhz, but what are the other settings that work? if I can find these out I can make it drop much lower making it save more battery life.
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A wise man once said "...what was I saying..." |
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#6
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ANyways you could allow for log out put (such as a debug version). Id like to test this with PS1 games as they autoclock to 333. From what ive learned its possible to change the clock but going back to the home screen resets it.
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SOFTWARE: Rain's Simple MMS Maker | Rain's UltraLite MMS Makers TUTORIALS: PlayStation One on PSP Guide | UMD/ISO/CSO Guide | Recovery Flasher | FATMSMOD 3.71 on 4.01 | 4.05 Visualizer on 4.01
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#7
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Can you put a link up to the sample. I'd like to take a look at how they do it.
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A wise man once said "...what was I saying..." |
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#8
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Thanks lokiare
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#9
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Just updated this to v0.10 see original post for more info...
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A wise man once said "...what was I saying..." |
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#10
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I fixed the logging problem. Check the first post.
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A wise man once said "...what was I saying..." |
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