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Old 11-17-2008, 02:46 AM
kilogold kilogold is offline
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Default PSP Link 3.0 or psplinkusb? How can I develop on a slim?

Hey guys,


I just wanna ask how could I use PSPLink on a psp Slim with FW 5.00-m33.

All this time I've been using PSPLink 2.0 on my PSP fat, but a friend of mine wants to start developing on the PSP as well, problem is he has a slim. I've never really used a PSPLink that can work on a 3.xx or higher kernel. I was wondering if anyone could tell me what I could use to get PSPLink running on a PSP Slim. I've tried looking online and all I've found is that many people are using psplinkusb, but other people use PSPLink 3.0 I don't know if it's the same thing but when I downloaded the psplinkusb from ps2dev.org's repository what I got was all the files for PSPLink and the manual. When I opened the manual, the title read PSPLink 3.0 so I don't know what the difference is...

I just want to know what I can do to get PSPLink running on a slim... I considered using time machine and then just using PSPLink 2.0 but I think that doing so would be more of a step backwards...

In any case, if anyone can direct me towards the right direction, I'd appreciate that.

Also on a side note, since I have the precompiled environment the (PSPDev thingie), I don't have toolchain and stuff. I need the latest toolchain in order to compile the PSPLink I downloaded from the repository. This devkit's toolchain is outdated so if there is any way I can get a built version that would be nice. Maybe if someone can build it for me? Anything would help.


Well, that about sums up my situation.
Cheers!






EDIT:
I've also noted that for PSPLink 3.0 and up you can't use Telnet and you need to use pspsh, can how do I get this? Once again the one from the repository at ps2dev.org needs to be build and I don't have the files...
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Ok, so it\'s the most nooblet sig evar... At least I tried... :/

Last edited by kilogold; 11-17-2008 at 03:17 AM. Reason: Update
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