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by SG57 This is a PSP clone of a Tron Light Cycle racing game. Objective of the game is to make your enemies collide with the trail you leave behind you as you speed along the grid in cyber space. Features: - Variety of different skins from a Default black grid in cyber space to the classic environment from the Movie to a more 21st century-esque metal arena. - Variable number of enemies; go 1v1 or All v All with 4 speeding cycles in one cramped arena - good luck heh.. - Variable speed allowing for greater or lesser difficulty (and chaos) - Custom paint jobs on your light cycle with 5 customizable components of your cycle; Hull, Window, Rims, Top and Chassis - Custom MP3 Playback support; PSP/MUSIC and /MUSIC directories supported, 1 level of sub-folders as well ![]() Under the Hood: - Uses Brick's LTE Lite Mod (with a Fader addition) - Particle Effects for explosions (more to come) - Framerate Independent Movement - A smooth 'chase' camera (to be used in my next project) and you can cycle through targets - GLTron resources - Uses PGE Wav and MP3 functionality - by InsertWittyName Bugs: - Weird graphical glitch in the engine itself (maybe..) that'll be fixed asap with material coloring (very bad tints) - Particles disappear the darker you set your hull's color (bug in engine with material type parameter i've deduced) These will be fixed asap! Future?: - Online Multiplayer for sure! Race against your mates across the world hah... - Free-turning, no longer restricted to 90-degree turns - Free-riding, no longer restricted to a flat playing field, add some hills, some loops, some jumps - Different game types; adds some guns, missiles, blinding flashes, tar, invisibility, you name it ![]() Controls: ~-~Main Menu~-~ D-pad - select option X - select O - back/cancel L/R Trigger - Cycle through Mp3s ~-~Customization~-~ Up/down - pick R, G or B values to edit Left/Right - chance current component color you're editing X - save O - go back ~-~In Game~-~ Left/Right - turn X - Play again (at screen) O - back to main menu (at screen) L / R / L+R Trigger - Look left, right or behind (if you're dead you change the camera's target) Start - Pause ~-~Pause Menu~-~ Start- unpause L / R Trigger - cycle through your music Download - FINAL: http://jordansg57.googlepages.com/Li...le3D_final.rar MIRROR http://www.mediafire.com/?zk5lzuuuzm0 FINAL Video: FINAL Screenshots: uploading recent! (there are a bit old ones) ![]()
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...at what speed must I live.. to be able to see you again?... Win money while playing Kitten Cannon! Check out all my work on my new site - from Kitten Cannon to Boxhead to Light Cycle 3D Last edited by SG57; 06-14-2009 at 10:32 AM. Reason: youtube link fixed |
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#2
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awesomeee. Reminds me a lot of a Light Cycle clone I had on *NIX.
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#3
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Very very cool. One quick thing though, ITS TOO EASY!! I win the game everytime and its over in about 10 seconds, make it a bit more challenging! But very good job, its going to be VERY hard getting a top 3! Good luck :p
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#4
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So you made it in time :-P , i'll have to check it out once my psp is charged.
Spoiler: edit: I just played it a bit , and you've something really interesting there. I think that you should focus on A.I. since there are a few issues that won't let us enjoy the game ... and that's a bad thing . Last edited by Brick; 06-08-2009 at 02:42 PM. |
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#5
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Nice game. good choice as well, everyone like tron
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#6
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This is a nice game but it can get boring because it gets too easy, sometimes I just need to turn right one time and I win, I don't need to do anything at all.
But it's a nice game, congrats
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#7
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Finally that beta that you promised me so long ago
Like I said, the AI is the hardest part -- and it seems like such an easy game idea.
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#8
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Aye, AI is difficult (the current one was a 1.5 hour job, had to make the deadline
).Now for a 72+ hour job heh...
__________________
...at what speed must I live.. to be able to see you again?... Win money while playing Kitten Cannon! Check out all my work on my new site - from Kitten Cannon to Boxhead to Light Cycle 3D |
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#9
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Nicely done!
Other things missing from the game
Otherwise I'm really impressed, well done! |
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#10
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72 hours! What kind of ideas are you considering implementing?
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