![]() |
|
#1
|
||||
|
||||
|
|
|
#2
|
||||
|
||||
|
Depends on what it is and what functions it uses. There are 3.xx kernel equivalents for quite a few now
__________________
The PSP Programming and Development Mega Thread VDrum downloaded over 10000 times! PSN: Xsjado7 |
|
#3
|
||||
|
||||
|
well, I was thinking ExultPSP. it could use the extra RAM the slim has, but I dunno if it specifically needs the 1.50 kernel.
|
|
#4
|
|||
|
|||
|
as long as it doesn't require kernel it's quite simple, if it does have kernel, your ganna have to find user callbacks that can access that part of the kernel or if it's something small remove it from the program
__________________
1. Failed 2. http://slicer.gibbocool.com/ <-- keep up to date on my projects |
|
#5
|
||||
|
||||
|
thanks for the responses. when I learn more about the source of said program, I'll be back. (:
|
|
#6
|
|||
|
|||
|
you can use Slim's extra ram but I don't remember how.
I read a post a while ago on ps2dev about it |
|
#7
|
|||
|
|||
|
PSP_LARGE_MEMORY = 1 in the Makefile.
PSP_HEAP_SIZE_KB(-1024) or similar in your code.
__________________
|
|
#8
|
|||
|
|||
|
does not the PSP_HEAP_SIZE_KB with a negative number means how much memory is left for the psp?
|
|
#9
|
|||
|
|||
|
It will allocate everything but the specified negative number as heap, so you can use malloc() or whatever for it.
The reason to leave 1024 is for stuff like thread creation, space for loading modules etc.
__________________
|
|
#10
|
|||
|
|||
|
oh ok
|
![]() |
|
|
|||
|
|||
|
|
| Thread Tools | |
| Display Modes | |
|
|