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#71
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#72
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You can use a audio editing program such as Cool Edit (Now called adobe premiere) to save your WAV file with any parameters that you choose. I would save the the WAV file as Mono, 22KHz.You can also convert between any formats such as MP3 to WAV.
If you still are keen on using MP3 format in your game/app, all you would have to do link libmad to your game setup. Libmad allows you to use MP3 files in your code. With the library installer that I posted in the other thread, it already installs libmad into your PSP's environment setup. Look into libmad.h to see all the MP3 functions that you can use in your source code. Again though, it is just easier to record or download your music and sound files and open them up in an audio editor such as adobe premiere and save your file as a WAV mono file with 22KHz frequency.
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Obey Beaker. That is all. Spoiler: |
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#73
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lol one more noob question :P. How do u use this program to do what ure saying
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#74
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Cool! Im also looking forward to your next lesson!
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PlayStatioN3ws |
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#75
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Quote:
If you are using audacity, just use "export as WAV format".
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Obey Beaker. That is all. Spoiler: |
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#76
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Hey how do i make these lessons all in one, for example first i make the sample splash screen then the lesson 4 and lesson 5 combined?
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PlayStatioN3ws |
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#77
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Great tut :) but i cant get this song going but ill have to just look on the internet for some :)
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#78
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Quote:
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Obey Beaker. That is all. Spoiler: |
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#79
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hmm im converting just one of the songs in sample music to see if if i can convert it into 22KHz but it seems i cant ill upload it now
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#80
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Quote:
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Obey Beaker. That is all. Spoiler: |
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