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  #1  
Old 12-03-2008, 03:53 AM
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http://www.jetcube.eu/archives/2008/03/entry_78.html
I just realised that was posted way back in March =| Oh well, Its quicker to download and install than Cygwin and is a lot more updated than PSdonkey's setup.

I think there may have been an update or two I've missed on the project
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Old 12-03-2008, 04:27 AM
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two things.

1.^Sweet! (precompiled cygwin by sakya)

2.I'm reading C for dummies at the moment, and thats proving useful, especially when it's on my psp
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Old 12-27-2008, 09:17 PM
Aaron*1 Aaron*1 is offline
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Do you HAVE to install the PSPDev to c: (I'd prefer not to install to windows)...
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Old 12-27-2008, 09:37 PM
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No, look there ->http://www.psp-hacks.com/forums/f141...aries-t188525/
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Old 12-28-2008, 11:34 PM
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Quote:
Originally Posted by jo3_sum View Post

Sorry, that doesn't answer my question. I know how to do it that way. I wanted to know wether it matters where the PSPDEV folder installs.
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Last edited by Aaron*1; 12-28-2008 at 11:37 PM.
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Old 12-29-2008, 12:47 AM
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Quote:
Originally Posted by Aaron*1 View Post
Sorry, that doesn't answer my question. I know how to do it that way. I wanted to know wether it matters where the PSPDEV folder installs.
Download this:
http://forums.qj.net/showthread.php?t=145883

Its way more up to date, portable (runs on any computer without installation) and you can run it from anywhere on your PC
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Old 01-05-2009, 01:25 AM
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Quote:
Originally Posted by Blade_punk View Post
Download this:
http://forums.qj.net/showthread.php?t=145883

Its way more up to date, portable (runs on any computer without installation) and you can run it from anywhere on your PC

Thanks, that's amazing since my pc died (again) and I can use this on computers in the public library!



EDIT: Just downloaded it and UN-RARd it... what do I do now? I ran the file named launcher and it came up with this:




Did I start the wrong file? If so what shoudl I have done? (Do I follow the procedure that PSdonkey said in the tutorial, at the start?

Thanks in advance.
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Old 02-09-2009, 11:45 AM
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Default undefined reference errors - any ideas?

Quote:
Originally Posted by Blade_punk View Post
Download this:
http://forums.qj.net/showthread.php?t=145883

Its way more up to date, portable (runs on any computer without installation) and you can run it from anywhere on your PC
I started some time ago using PSDonkey's link to xorloser's precompiled setup.

Recently I came across the v2.1 update to OSLib, and I've been trying to get it all to work - but having major hassles. I guessed I might need to upgrade the toolchain too, but with no dedicated cygwin I can't easily compile it.

So I went back through the forum stuff and found this post !!
Hooray, I thought - downloaded it - extracted to memstick and off I went.
So far so good.

Next step was to get hold of some code that used the new functions, so I went back to the recently posted PPE-Shooter v1.0 source (posted by dark_sabre - http://www.psp-hacks.com/file/1643). No real reason other than I presumed it should all compile - so would be a useful environment test.

Loaded everything into place (source folder in /usr/home) and typed make.

Following errors suggest library problems? Or missing functions?
Code:
$ make
psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -g -G0 -Wall -D_PSP_FW_VERSI
ON=390   -c -o main.o main.c
psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -g -G0 -Wall -D_PSP_FW_VERSI
ON=390  -L. -L/usr/local/pspdev/psp/sdk/lib -specs=/usr/local/pspdev/psp/sdk/lib
/prxspecs -Wl,-q,-T/usr/local/pspdev/psp/sdk/lib/linkfile.prx   main.o /usr/loca
l/pspdev/psp/sdk/lib/prxexports.o -losl -lpng -lz -lpspaudiolib -lpspaudio -lpsp
sdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lm -lpspaudiocodec
-lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -l
pspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel -o ppeshooter.
elf
/usr/local/pspdev/psp/sdk/lib/libosl.a(keys.o): In function `oslIsRemoteExist':
/cygdrive/e/PSP/OSLib_MOD/OSLib_MOD/keys.c:124: undefined reference to `sceHprmI
sRemoteExist'
/usr/local/pspdev/psp/sdk/lib/libosl.a(keys.o): In function `oslReadRemoteKeys':

/cygdrive/e/PSP/OSLib_MOD/OSLib_MOD/keys.c:81: undefined reference to `sceHprmIs
RemoteExist'
/cygdrive/e/PSP/OSLib_MOD/OSLib_MOD/keys.c:89: undefined reference to `sceHprmPe
ekCurrentKey'
collect2: ld returned 1 exit status
make: *** [ppeshooter.elf] Error 1
Given this download contains OSLib and Sakya's own MOD all precompiled then shouldn't it work o.o.box?
And it's not just this code - I get a similar error around keys.c (etc) when I revert to a basic hello world app too.

Can anyone point me in the right direction?

Last edited by PartQual; 02-09-2009 at 12:06 PM.
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  #9  
Old 12-28-2008, 02:49 PM
irishman909121 irishman909121 is offline
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Hi I have some free time on my hands and was going to try to learn to code for the PSP.

I finished the first step (Testing the psp dev environment) but when I put the EBOOT.PBP in the game folder I cant see it on my psp. I don't know if I'm putting it in the wrong place or not ( I put in the GAME folder).

So where do you put the EBOOT.PBP?

Last edited by irishman909121; 12-28-2008 at 02:56 PM.
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  #10  
Old 12-28-2008, 04:15 PM
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eboot.pbp goes in a folder inside the game folder e.g. ms0:/PSP/GAME/yourhomebrewhere/
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