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#1
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http://www.jetcube.eu/archives/2008/03/entry_78.html
I just realised that was posted way back in March =| Oh well, Its quicker to download and install than Cygwin and is a lot more updated than PSdonkey's setup. I think there may have been an update or two I've missed on the project
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#2
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two things.
1.^Sweet! (precompiled cygwin by sakya) 2.I'm reading C for dummies at the moment, and thats proving useful, especially when it's on my psp
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#3
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Do you HAVE to install the PSPDev to c: (I'd prefer not to install to windows)...
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lol@sigs |
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#4
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No, look there ->http://www.psp-hacks.com/forums/f141...aries-t188525/
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#5
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Quote:
Sorry, that doesn't answer my question. I know how to do it that way. I wanted to know wether it matters where the PSPDEV folder installs.
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lol@sigs Last edited by Aaron*1; 12-28-2008 at 11:37 PM. |
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#6
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Quote:
http://forums.qj.net/showthread.php?t=145883 Its way more up to date, portable (runs on any computer without installation) and you can run it from anywhere on your PC
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#7
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Quote:
Thanks, that's amazing since my pc died (again) and I can use this on computers in the public library! ![]() EDIT: Just downloaded it and UN-RARd it... what do I do now? I ran the file named launcher and it came up with this: ![]() Did I start the wrong file? If so what shoudl I have done? (Do I follow the procedure that PSdonkey said in the tutorial, at the start? Thanks in advance.
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lol@sigs Last edited by Aaron*1; 01-05-2009 at 04:28 PM. |
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#8
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Quote:
Recently I came across the v2.1 update to OSLib, and I've been trying to get it all to work - but having major hassles. I guessed I might need to upgrade the toolchain too, but with no dedicated cygwin I can't easily compile it. So I went back through the forum stuff and found this post !! Hooray, I thought - downloaded it - extracted to memstick and off I went. So far so good. Next step was to get hold of some code that used the new functions, so I went back to the recently posted PPE-Shooter v1.0 source (posted by dark_sabre - http://www.psp-hacks.com/file/1643). No real reason other than I presumed it should all compile - so would be a useful environment test. Loaded everything into place (source folder in /usr/home) and typed make. Following errors suggest library problems? Or missing functions? Code:
$ make psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -g -G0 -Wall -D_PSP_FW_VERSI ON=390 -c -o main.o main.c psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -g -G0 -Wall -D_PSP_FW_VERSI ON=390 -L. -L/usr/local/pspdev/psp/sdk/lib -specs=/usr/local/pspdev/psp/sdk/lib /prxspecs -Wl,-q,-T/usr/local/pspdev/psp/sdk/lib/linkfile.prx main.o /usr/loca l/pspdev/psp/sdk/lib/prxexports.o -losl -lpng -lz -lpspaudiolib -lpspaudio -lpsp sdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lm -lpspaudiocodec -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -l pspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel -o ppeshooter. elf /usr/local/pspdev/psp/sdk/lib/libosl.a(keys.o): In function `oslIsRemoteExist': /cygdrive/e/PSP/OSLib_MOD/OSLib_MOD/keys.c:124: undefined reference to `sceHprmI sRemoteExist' /usr/local/pspdev/psp/sdk/lib/libosl.a(keys.o): In function `oslReadRemoteKeys': /cygdrive/e/PSP/OSLib_MOD/OSLib_MOD/keys.c:81: undefined reference to `sceHprmIs RemoteExist' /cygdrive/e/PSP/OSLib_MOD/OSLib_MOD/keys.c:89: undefined reference to `sceHprmPe ekCurrentKey' collect2: ld returned 1 exit status make: *** [ppeshooter.elf] Error 1 And it's not just this code - I get a similar error around keys.c (etc) when I revert to a basic hello world app too. Can anyone point me in the right direction? Last edited by PartQual; 02-09-2009 at 12:06 PM. |
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#9
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Hi I have some free time on my hands and was going to try to learn to code for the PSP.
I finished the first step (Testing the psp dev environment) but when I put the EBOOT.PBP in the game folder I cant see it on my psp. I don't know if I'm putting it in the wrong place or not ( I put in the GAME folder). So where do you put the EBOOT.PBP? Last edited by irishman909121; 12-28-2008 at 02:56 PM. |
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#10
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eboot.pbp goes in a folder inside the game folder e.g. ms0:/PSP/GAME/yourhomebrewhere/
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