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  #1  
Old 06-07-2009, 11:49 PM
Calv!n Calv!n is offline
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Default [Homebrew Idol 2] Zombie Desert

Zombie Desert is a 2.5D platformer for PSP.
Programmer: Calv!n
Graphics Art: Harry

__________ D O W N L O A D __________
*** download ***
I currently have some major bug issues with the sprites/gameplay so I will work this out over the next 3 days.
The download is a debug build of the working tilemap engine.
Controls:
*D-pad - move the camera around to explore the scene.
*R/L Trigger - zoom the camera in and out (NOTE: DEBUG VERSION ONLY)


__________ S T O R Y __________
It’s the 1950s, and you are flying somewhere over a desert in Texas when all of a sudden, GAMMA RAYS!!! Your plane looses control and you make a crash landing somewhere in the desert only to find that the source of the gamma rays are ZOMBIES! Left with no choice, you must blast your way out of the desert through heaps of zombies that want to tear at you if they get but a whiff of you.

__________ G A M E & F E A T U R E S __________
NOTE: Not all gameplay and bugs have been fixed. The above download is just an early engine build. Currently implementing some of the following features!
* Creative retro style, pixelated 8 bit textures and graphics.
* 3D level geometry.
* Rich environments
* Sharp animations.
* Face paced action similar to Metal Slug.
* 3 weapons: pistol, shotgun, and machine gun (possibly more to come)
* Easy to use level editor for PC allowing for user to create maps and thus only limiting game play to one's imagination.

__________ S C R E E N S H O T S & A R T __________
I am currently waiting on more art and tiles from the graphics artist. It is sometimes difficult to coordinate with the graphics artist because of a 10 hour difference in timezones. I'm hoping that I can finish some stuff and add/update more things in the coming few days that we are allotted for debugging and updates.

Some early tilemap engine debug screenshots:



Graphics art and concept art:





PC Level Editor:

Last edited by Calv!n; 06-08-2009 at 01:22 AM.
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  #2  
Old 06-08-2009, 12:40 AM
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Xitherun Xitherun is offline
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looks awesome, nice work.
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Old 06-08-2009, 01:08 AM
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Quote:
Originally Posted by Xitherun View Post
looks awesome, nice work.
can't wait to play.. gf's on my psp right now lol.
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Old 06-08-2009, 09:31 AM
pirata nervo pirata nervo is offline
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Awesome! I am gonna try this for sure
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Old 06-08-2009, 11:53 AM
pirata nervo pirata nervo is offline
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I can't really understand how to play this. I can move the camera but nothing else happens
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Old 06-08-2009, 11:56 AM
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In the controls, it doesn't show how to move or attack. I'm thinking this is just a test version for the camera. Game looks really nice.
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Old 06-08-2009, 02:00 PM
Calv!n Calv!n is offline
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Yes, the download I put up was just a temporary download for a very early camera alpha release.

The complete game has not been uploaded. I am currently bug fixing and implementing more game play during the 3 days of debugging!

TODO LIST:
1) get the rest of the art (can't get in touch with graphics artist)
2) fix collision/hit detection
3) implement shooting for the rest of the guns (shotgun, machine gun, etc.)
4) add UI for main menu and level select

Once I have obtained the rest of the art and tiles from the graphics artist I will release a public beta of the level editor so you guys can make some maps. I will a couple of the best maps that you guys can make and include them in the official release.

*back to programming!!!*
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Old 06-08-2009, 02:46 PM
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well i hope you get it finished b4 the final deadline. even if you happen to miss it, i hope you finish the game lol. it really does look like it'll be fun.
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  #9  
Old 06-08-2009, 02:52 PM
pirata nervo pirata nervo is offline
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I really want to try it
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Old 06-08-2009, 03:25 PM
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Well he'll code as fast as he can. He gave up and quit twice before the compo deadline. We just need to encourage him a little, and he'll keep at it and make something cool.
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