****reserved for level editor's latest builds & tutorials ***
MarbleED's builds
MarbleED's tutorials
Spoiler:
Tutorial 1 : Key shortcuts & input events
Spoiler:
To change between editing and fps camera view mode : press "C" or "E" , and to move around the world
use the arrow keys(note : only in fps camera view mode it is allowed , so press "C" to switch to fps cam)
Selecting Active Axis(X,Y,Z) : Simply , press : X,Y,Z
Selecting Transformation mode(scale,rotation,translation) : T,S,R keys are used
Locking/Unlocking selection : use L/U keys
Idle/selection mode only : I
To pick a selection : switch to edit mode , and click on the wanted node.
To change velocity level for special transformations(scale/rotation etc) : use 0..9 numpad keys
To show/hide the tab : click on "Show/hide config panel" ( note:edit mode must be active ).
Tutorial 2(a) : Theory / game;logic / etc.
Tutorial 2(b) : Geometry
Tutorial 2(c) : Geometry & physics
Spoiler:
You shouldn't be amazed , PSPMarble is all about physics , and their modifiers.
That means , that each geometric shape NEEDS to be configured properly before running
the simulator.
A shape can have 2 states : It can either be DYNAMIC or STATIC.
Dynamic objects must be configured correctly before running the simulator(eg proper mass settings -- it can also be done automatically --),
and static , simply has no mass at all.
To perform this operation , you must select an existing geometric shape in the scene graph , then lock it(not needed , but to avoid miss-selection),
and then in the properties menu , the wanted configuration can be imported.
Tutorial 2(d) : Geometry & textures
Tutorial 2(d) : Geometry & textures - part #2 (CUSTOM TEXTURE/SKYBOX PACKS)
Tutorial 2(e) : Geometry & material / lighting
Coming soon
USER-MADE content / level packs
Last edited by Brick; 06-14-2009 at 03:15 PM.
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