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  #41  
Old 06-09-2009, 12:51 PM
Brick Brick is offline
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And here is a video i did while testing the portals on a debug map :


And that's how it looks in the editor :
Spoiler:


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  #42  
Old 06-09-2009, 01:01 PM
pirata nervo pirata nervo is offline
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I love that idea =)
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  #43  
Old 06-09-2009, 01:09 PM
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Quote:
Originally Posted by pirata nervo View Post
I love that idea =)
Yeah , it will enhance alot the gameplay , and actually it will give to the users
the opportunity to create their own crazy levels with "endless" combinations.

Tomorrow i will reveal my 2nd little "secret" , since i don't have any more time for today :-P .
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  #44  
Old 06-09-2009, 06:10 PM
pirata nervo pirata nervo is offline
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ok I'm waiting
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  #45  
Old 06-10-2009, 04:18 AM
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Quote:
Originally Posted by pirata nervo View Post
ok I'm waiting
ME TOO! I cant wait to make my own levels! This is one of the *BEST EVER* home-brew games to grace the PSP!
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  #46  
Old 06-10-2009, 11:29 AM
Brick Brick is offline
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Here's a video with the new stuff :
(edit : if you notice lag at some points its just the plugin used for recording)


CHANGELOG(BUILD V2.2):
Spoiler:

*NEW PHYSICS MODIFIER - No gravity ( 95% complete )
{
the 5% missing , is :
I have to complete the out-of bounds routine that has effect once right
after the map is loaded.

}
*(COMPLETED REQUEST)UPDATED camera( "full" 360o rotations are allowed now ( 90o / animated step ) )
{
Received request by : "Punk777E" , and "pspjoke"
}
*UPDATED tutorial mode with the new camera controls
*UPDATED the geometry of some levels that had low-res textures
*UPDATED the input system(no more timed execution is used in order to make 100% syncing with the menu SFX & controls.
Gameplay isn't effected)
*UPDATED the audio module
*UPDATED the controls
*UPDATED the physics module
*PORTALS are now 100% complete and fully working(can interact with any dynamic object without limits)
*ADDED SFX TRIGGERS for portals
*MORE SUPPORT FOR "PUZZLES" : Once you fail , the dynamic objects that are out of bounds will come back into play


That's some of the updates , now i'll have to make new , and cool levels using the new modifiers ;-) !!.

Last edited by Brick; 06-10-2009 at 11:45 AM.
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  #47  
Old 06-10-2009, 12:55 PM
pirata nervo pirata nervo is offline
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When will it be available for download?
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  #48  
Old 06-10-2009, 01:30 PM
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Quote:
Originally Posted by pirata nervo View Post
When will it be available for download?
I knew it that i forgot something :-P .

My schedule is as follows :
*Create 2 (test)levels , and send the current version to the beta tester for testing.
*1 day before the dead line , create a few more levels , remove the debug task system , do a clean re-compilation , and upload the 3rd public version.
*The final day : add as many levels as possible , and release the 4th , and final public version.
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  #49  
Old 06-10-2009, 01:54 PM
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very nice, i can't wait for the new build.
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  #50  
Old 06-10-2009, 02:12 PM
Punk777E Punk777E is offline
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Wow, can't wait for the new release.
It's coming along well.
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