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This tutorial will illustrate how to use DAX's experimental PSPStates tutorial. I, in no way is responsible for what happens to your PSP. Experimental is way before an alpha so please consider the risks. What You Need -PSP SLIM with 4.01 M33/5.01 M33 installed. (Update doesn't matter) -Any MS. The newer the better. Real sticks are recommended for the job. -Any ISO, homebrew or UMD to test. (For UMDs, and for use with the UMD-required ISO loader, you have to do step #5 in the install as well) -PSPStates Plugin for 4.01 M33 PSPStates Plugin for 5.00 M33 - (For homebrew) If it uses the extended memory of the Slim, it will not work. After you have gotten all of that, you should do the following: 1)Backup all SAVEDATA on the MS. (DAX recommended) 2)Do a nand backup just in case. (Or have one ready - DAX recommended) 3)Get a real MS, if you have a fake or if your MS is really old. (Part DAX recommended :p) After you have taken care of that, its time for install: Install 1)After you have downloaded the plugin, drag and drop the contents of the 'seplugins' folder to ms0:/seplugins. (You don't have to overwrite 'game.txt', you can manually add the path if you want to.) 2)Upgrade to 4.01/5.00 M33 if you haven't already. This will only work with 4.01/5.00 M33. 3)Reboot into recovery, and activate the plugin. 4)While in recovery, set UMD ISO Mode to 'Sony NP9660', or 'M33 Driver'. If you are going to use the 'UMD Required mode', or a UMD with PSPStates follow step 5 below!!!. 5)This is only needed if you are going to use the UMD Required loader or a UMD for PSPStates: In order to use PSPStates with the above modes, you must flash one file to flash0. This file kills the UMD cache from being used. (Turning off 'UMD Cache' will NOT work) All you have to do is activate USB to flash0 in recovery (Advanced -> Activate USB <flash0>) From there, take 'umdcache.prx' from the download, and flash it to the 'kd' folder and overwrite. (This would be like a nice time to backup that file before the overwrite if you don't have a nand backup) After that, just disable the connection to flash0. 6)Set your clock speed to 333mhz. (DAX recommended - Not needed) 7)Exit out of recovery. Usage PSPStates works as any other ordinary 'game' plugin. It will launch when a homebrew or ISO is launched. It can be used anywhere in the game. You have 9 slots for every game, and they can range from 10-36MB compressed. To save: -While in the game, hit HOME. From there, press R with any of these buttons: Any D-pad button, Circle, Cross, Square, Triangle, or Start. (These are all for local states. Meaning that each game has their own 9 slots). To use the other 9 global slots, hold SELECT along with any of your combos. Once you do that, the PSP will put itself into sleep mode. Wait. It may take a while to capture everything. When the PSP comes back on, the MS light will flash indicating that the savestate is being saved to your MS. You can continue playing until it is finished. You can do this for all 18 (9 local, 9 global) slots. Using the same slot twice will overwrite it automatically. To load: Loading is pretty much the opposite of saving. Instead of holding R + button to save, you will load that state with L + button. Let's say you saved to slot : D-pad UP, you will hold L + D-pad UP to load that slot. Once you load a slot, the PSP will go back into sleep mode, re-load your game, and come back to that point in time in which you saved at. Of course, if you want to load your global states, hold SELECT along with your button combo. Managing Savestates Global states and local states are named differently. For local states, it will use the gamecode of the ISO/UMD, or the first 9 characters of the homebrew folder. Quote:
For global states, it will just have global_ with the slot. Quote:
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FAQ/Tibbits of the readme ? : PSPStates doesn't work? !: Yes, I went through this myself. I forgot to copy the files and the 'SAVESTATE' folder beforehand. (Too sucked in with the readme) If you do NOT have the 'SAVESTATE' folder in /seplugins, the plugin will NOT work. ?: While loading a state, my PSP reboots to the XMB. !: Also known as a crash. ;-) Anyways, make sure you didn't load an empty/wrong slot. If you loaded a right one, update to version 2. It fixes a bug where states weren't loaded properly. ? : Will there ever be Phat support? !: Quote:
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!: Read the readme -over-. Quote:
!: It's legal. It's just a dummied file. (It's not the Sony file, just dummied.) ?: So if 'umdcache.prx' is dummied, why does it take up space? !: Not every dummy gives you a 0kb file. Well, it's less space then what was in flash0 anyways. >.> <.<
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![]() Powered by 5.50 GEN-D2 Guide for M33 firmwares|Install DCv8|TimeMachine Tut PSP Reference Guide - Read & Contribute! Hack My Console - For all your console hacking, modding, tutorial and video needs! Last edited by Demonchild; 10-18-2008 at 11:03 AM. |
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#2
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Nice guide :)
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Exploiting 3.90 m33-3 [CXMB 3.2 & PSPGrader v005] Helpful links: M33 Firmware Guide|PSP Hacking Guide PSP Quick Guide|PSX Compatibility List |
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#3
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Good TUT:twothumbs:
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Silver slim PSP with 3.90 M33-3 My DCv5 Guide :) My PSP support website \"I\'m on fire now!!\" Crisis Core made me cry :)
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#4
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another great guide dude.
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#5
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Thanks for the Tutorial.
One quick question. What does backing up the NAND mean and how do I do that? Thanks. |
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#6
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Quote:
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![]() Powered by 5.50 GEN-D2 Guide for M33 firmwares|Install DCv8|TimeMachine Tut PSP Reference Guide - Read & Contribute! Hack My Console - For all your console hacking, modding, tutorial and video needs! |
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#7
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Dax=genius
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#8
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looks like i got to wait almost endless for the fat version....
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Is now a cwcheat cheat maker :D --> [My tutorial for stopping Gameboot from being played] <-- No one > gives a fuck > that you don't give a fuck> about our firmware history |
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#9
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Updated for 5.00 M33 PSPStates.
-Same exact thing - Older savestates don't work with 5.00 M33 and vice-versa.
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![]() Powered by 5.50 GEN-D2 Guide for M33 firmwares|Install DCv8|TimeMachine Tut PSP Reference Guide - Read & Contribute! Hack My Console - For all your console hacking, modding, tutorial and video needs! |
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#10
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Nice tutorial. Just out of curiosity with this work with a physical UMD game (i.e. when I put the UMD into the system)?
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