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#1
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i have been using a code that is a timer and when a timer his a certain time it changes the image but that takes up alot of code and is inefficient. i have been looking for tutorials on this but had no luck, so can someone point me in the right direction? |
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#2
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Code:
blue = Color.new(0,0,255)
player = Image.createEmpty(32,32)
player:clear(blue)
Player = { x = 30, y = 100 }
function movePlayer()
pad = Controls.read()
if pad:right() then
Player.y = Player.y + 5
end
if pad:left() then
Player.y = Player.y - 5
end
if pad:down() then
Player.x = Player.x + 5
end
if pad:up() then
Player.x = Player.x - 5
end
end
while true do
screen:clear()
movePlayer()
screen:blit(Player.y,Player.x,player)
screen.waitVblankStart()
screen.flip()
end
heres the code Code:
player=Image.load("were you image is located")
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![]() Email me your lua scripts ill fix them or help you fix them and Email you back on what you wanted :D |
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