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#41
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========================================== Daedalus PSP r3 (Nintendo 64 Emulator for the PSP) Wed 3 May 2006, 12:10 AM by wraggster StrmnNrmn has just updated his Nintendo 64 Emulator for the PSP, heres what he posted: Hi folks, Here's the update list: Code: [+] Added support for streaming in large roms on demand. [+] Various combiner (graphics) fixes. [!] Fixed 120K wasted memory. [~] Minor cosmetic (debug output) tweaks. [~] Stopped debug output obscuring screenshots. The first change is a huge deal Basically it means that Daedalus PSP can now boot large roms (i.e. those larger than 8MB). That doesn't mean to say that it will be able to run them, but there are certainly now significantly more roms which the emulator can boot. Sadly neither of these get much further for me Thanks to everyone who's been dropping me emails - I've been kind of deluged so it's been difficult for me to get through them (especially when I've been trying to fix bugs at the same time ) Apologies if you've emailed me and I've not got back to you. Cheers, StrmnNrmn Download and Give Feedback at the Release Thread Here >>> http://www.dcemu.co.uk/vbulletin/sho...&page=21&pp=10 Check out our Daedalus PSP Compatability List >>> http://www.dcemu.co.uk/vbulletin/showthread.php?t=23616 |
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#42
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OMFG!!! I CANT FUCKING BELEIVE HOoW FAST THIS EMU IS PROGRESSNG!!!! THANK U StrmnNrmn!!!!!!!!!!!!!!!!!
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#43
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He's doing a pretty damn good job.
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#44
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Thew only thing that sucks is that you cant use the Legend of Zelda: OoT Mods.
Like this ![]() The Cel shaded OoT Mod ![]() The High Res Zelda OoT Mod So your stuck with this ![]() Boo!
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#45
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Video of emu in action >>> http://www.dcemu.co.uk/vbulletin/att...achmentid=5366
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#46
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Yeah i just got that good work StrmnNrmn
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BRING BACK GRAPHICS! |
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#47
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was wondering if you would have to use the GTA loader to use this emu... and if you dont.. what version do you have to have? i have 2.6.....will that work out? need to know asap... thanx lots
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#48
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^read post #29 by rivera82falcon. the one with all the pics
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#49
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just to let you know danieltypeR...this is further than the GBA emu...which is sad. I had a frame rate of 16.27 on mario64. On the best GBA emu that i could find...i believe i had something around 9 frames. I think everyone has hope for the future of this program.
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#50
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