![]() |
|
|
|
#1
|
||||
|
||||
|
==================================================
NEWEST RELEASE DaedalusX64 Beta 2 ![]() Download here: http://www.psp-hacks.com/download.php?id=1601 ================================================== OLD RELEASE DaedalusX64 Beta 1 Daedalus R13 vs. DaedalusX64 Beta 1 comparison test; Ocarina of Time DaedalusX64 Beta 1 changes: * [+] TV Out Support (Chilly Willy) * [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy) * [+] Increased audio buffers for better sound quality (Kreationz) * [+] Changed logo and graphics to represent new name (graphic by SynGamer) * [!] Fixed screen shots (Chilly Willy) * [!] Fixed an OoT custom blend mode (Wally) * [!] Fixed shaking using double display lists (GoldenEye 007, others…) (idea Wally, code Kreationz) * [!] Pause Menu Reset not working properly (Kreationz) * [!] Fixed FPS Display and Framerate limiter (Kreationz) * [!] Optimized code generation for fragments which branch to themselves is now optional. Fixes games that broke from R12-13 (Kreationz) * [^] Improved thread communications in job manager (Hlide) Download here: http://www.psp-hacks.com/download.php?id=1601 --------------------------------------- http://strmnnrmn.blogspot.com/2007/1...-released.html Daedalus R13 download R13 1.00 eboot = http://www.psp-hacks.com/download.php?id=1183 download R13 1.50 eboot = http://www.psp-hacks.com/download.php?id=1182 download R13 source code = http://www.psp-hacks.com/download.php?id=1184 ================================================== Daedalus R11 in action MADE BY : Vegetano1 ================================================== OLD NEWS Daedalus PSP (N64 emu) Mon 1 May 2006, 4:13 PM by Darksaviour69 StrmnNrmn posted in our submit news forum. To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey's N64 emu, and thought I'd have to finally bite the bullet and let people see what I had been working on. This is quite important: The emulator is far from perfect - many (most) roms don't currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There's no sound or savegame support either This should really be treated as a teaser of what's possible in the future. Hopefully if I have enough time and motivation I'll be able to make a lot of headway with these problems. Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good as you can see from the screenshots here: http://sourceforge.net/project/scree...group_id=57977 ![]() The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed. Anyway, the source and binaries are released on sourceforge at the following link http://sourceforge.net/project/showf...ease_id=414040 StrmnNrmn is one of the authers of Deadalus , the N64 emu for the P.C. http://daedalus.boob.co.uk/ Download via comments >>> http://www.dcemu.co.uk/vbulletin/sho...threadid=23614 Last edited by Joe88; 04-07-2009 at 12:38 PM. |
|
#2
|
||||
|
||||
|
did no one here see that a new group of devs took over daedlus, and its going to be called daedaluX64 or something like that, and the first release is going to be before this month ends, the project is not dead. I heard about this update hours ago, im just surprised no one mentioned anything about it here yet. lol. but anyway go to qj. for more info, i cant wait this is going to be sweet.
Edit: heres the link to the article http://pspupdates.qj.net/StrmnNrmn-s.../49/aid/124830 "Daedalus ain't dead yet! I'm sure a lot of you guys (myself included, actually) have been wondering what's been cooking for the PSP's all-time fave Nintendo 64 emulator, so here's some good news for you. See we haven't heard from StrmnNrmn for close to a year now. His blog has been pretty quiet of late, and his latest release for his Nintendo 64 emulator on the PSP was (the sort-of-unofficial-but-not-really) Daedalus R14. So now, a couple of Daedalus fans got together to help get the N64 emulator project going. The team is being led by Shinydude100, and he aims to help out the community by continuing where StrmnNrmn left off. Thus starts the DaedalusX64 project. Shinydude100 managed to get a hold of the Daedalus source code and, with two other devs in tow, has already made known his plans. "This should be supported for the PSP, and if all goes well, we should see increased performance, and even better texture rendered on the floors of games like Legend Of Zelda: Ocarina of Time, and Diddy Kong Racing with actual polygons appearing. By change, i do not mean i'm suggesting, i mean i'll change the graphics plugin to an 07 graphics based Plugin which should support our PSPs. GRAPHICAL IMPROVEMENT is a BIG thing when it comes to the emulated FPS we get on Deadalus." ~Shinydude100 Deadalus Coder--Keeping it Alive... No specific date yet for when Shinydude100 plans to release the initial version of DaedalusX64, however, the strmnnrmn forums indicate the end of October as a potential date for its release. Our hats off to chuck for the tip!" and theres the article itself. this is going to be awsome!
__________________
Current RANK: Banjo Pilot (rank 8) (New avatar Rank- Rank 3- thomas (next A-Rank after 899 post!) ![]() rank increases after 964 post |
|
#3
|
||||
|
||||
|
Quote:
I will be happy when I can play Zelda & Perfect Dark at full speed
__________________
|
|
#4
|
|||
|
|||
|
I cant wait to play Zelda majoras mask on my psp
|
|
#5
|
||||
|
||||
|
shit yes. that's awesome news. Greg needs to put that on the front page.
|
|
#6
|
||||
|
||||
|
http://www.dcemu.co.uk/vbulletin/sho...d.php?t=170242
Quote:
Here's hope for those of us who still believe. Of course, PSPDonkey's kids have had a running n64 emulator for like a year and a half now right? If only no-one had mocked him when he said he'd made it... |
|
#7
|
|||
|
|||
|
I am excited about this too! Any day now...
__________________
![]() I print T-shirts ---> nuclearjellyfish.com |
|
#8
|
||||
|
||||
|
I hope thats sarcasm... O.o
|
|
#9
|
||||
|
||||
|
DaedalusX64 update news
Quote:
|
|
#10
|
||||
|
||||
|
Hi Everyone!!! I need help please!! I Downloaded DaedalusX64, I play Zelda Ocarina Of time perfectly, but when load a different game I get a Black screen saying: Thread accessing Cop1, throwing COP1 unusuable exception. Is there anything I can do to play other ROMS???
If this helps my PSP Is at 5.00 M33-3, Fat PSP. By the way the same problem appear in Daedalus R14. Sorry if this is a noob question!!! Thanks!!!
|
![]() |
|
|
|||
|
|||
|
|
| Thread Tools | |
| Display Modes | |
|
|