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#101
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just use copy load with no special settings and boot the game |
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#102
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I'm so glad of PSP-hacks. I was just on maxconsoles. I said "I hope the sushi trick will be applied to more games", meaning the ones that play on 1.5 but wont save. Next thing I get a PM from a mod [I didnt pay attention to its name] saying "dont mention release groups, you wont be warned again". Like their trying to keep it all respectable. More like they are keeping their cocks up their own arses!
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#103
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__________________
Aenea |
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#104
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__________________
Aenea |
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#105
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__________________
Aenea |
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#106
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__________________
Aenea |
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#107
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Makes sense now :D And your plan to make a loader for the original UMD only, good luck with that. I would buy SOCOM if it worked on a 1.5, definetly. However, most people do not agree with me. Look at what happened to McZonk with his ISO check, many people got pissed at him. Also, wouldn't you just be able to load the ISO with UMD Emu on system menu, then run your program? You're going to have to add some check to see if UMD Emu is running and the ISO is mounted before you load the UMD... Maybe just dump memory before and after you start UMD Emu, and compare? I'm sure you know more then me, just trying to help :P
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MY LIPGLOSS BE POPPIN |
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#108
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Why when someone cannot get something to work right away its b.s. ?
It just cracks me up how people are taking the time to get games to work and people got to doubt them or their work cause Mr Joe Blow can't get it running. Do me a huge favor before you post on any psp forum. Read the success stories before you post. Just my 2 cents Mookdog |
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#109
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Hi aenea , if your reading this. I am fairly new to the files system etc of the psp. Im trying to understand how eboot and boot bin files work.
From what i gather , boot.bin files are basically unencrypted eboot files and thats how umdemulator etc work. I have also used your 2.x eboot/prx decrypter to look at enecrypted eboots. Now, from what i can see from looking around various places , eboots are compiled elf/mips files? These call all the fuctions required to boot games etc. Ive had a look through a few boot files etc using various programs, from plain text editors to a reverse compiler and managed to see various procedure calls etc. What i'd like to know is what is the best way to view/edit + recompile them. im fairly sure that my reasons for this are obvious and I dont expect to be handed this info on a plate but a few pointers would be cool. Righty , im gonna delve back into this eboots and see if i can find the procedure that calls wrong game when the checksums dont match! |
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#110
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AMEN. |
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