PDA

View Full Version : 24-bit color bitmaps or even JPEG?


robedom 1
04-01-2008, 04:36 PM
I know that these can't be used yet, but why not? Why can only 256 volors be used?

Oyabun
04-01-2008, 09:07 PM
robedom 1,

what version of RCO Editor are you using? I posted a link to
RCO Editor 1.15c in your other thread.

---> RCO Editor 1.15c (http://www.mediafire.com/?4qjd4jwu1pt)

1.15c removes the 256 color restriction and will automatically convert to 32 bit GIMs when injecting. Beneficial if you're having problems reducing colors in your images.

This doesn't mean you can do it with all images from all RCO. Certain RCO, specifically osk_plugin.rco will cause corruption in the osk if you inject a background bmp that's 256 colors or greater. You will have to reduce the colors to prevent corruption and use 8 bit GIMs.

As far as file type inputs, you can use ICO, PNG (24 Bit) and GIF (buggy) , and 4, 8 and 32 bit bit BMPs.

Using certain file types will increase the over all size of the topmenu.

The application doesn't support JPG's. If you were able to use JPG's when injecting, the RCO would be enormous.

PNG's and JPGs are compressed, BMP's are not compressed.


GIMs are uncompressed, So if you're using PNG's , when converting to GIM it will increase the size of the RCO dramatically.

The easiest way to create your icons is with 32bit bmps. (24bit with 8 bit alpha), and use Adobe Photoshop (which can render 32bit bmps.)

Being on 3.80/3.90 M33 allows you to use deflate compression, so you won't see your RCO increase in size when injecting. Something you couldn't do on 3.71 M33.

robedom 1
04-01-2008, 11:56 PM
Ahhh okay, its because I just got 1.15c so I was already used to making them 256 colors, awesome thanks Robs!