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directly from qj release thread:
alright so after nearly a week of completely re-writing the entire game i give you v.2 of pixel attack=-)
update list:
added background explosions
added background music(.bgm not mp3)
re-wrote entire code(see my source FAR cleanier)
major overhaul of physics(now uses time base rather than trig based,funnier results but requires some more tweaking later on)
controls are far better and more interactivity(gatta keep moving)
move across entire screen now
Circles more estatic(thanks to my new way of doing physics)
Name in highscore(suprisingly this was simple to write)
Both 1.5 and non-1.5 included(i don't know why i like 1.5 but i've added non 1.5 support)
i'm far happier with this version as you can probably see
to-do:
tweak physics(mostly collision, easy to notice why in beginning but not as noticable later on when your attempting to survive)
mp3 support(i'm ganna need some guidance here as i can't seem to get an mp3 to play what-so-ever)
increase background effects(currently just explosions, but a few diffrent tricks would be nice)
for the most part, most of the game is dynamic and can be changed from the options screen but i've included the source encase it's something you need to change yourself
object of game:
SURVIVE and get a high score that's about it
view readme for more information and controls
images:

game:
Pixel Attack v.2
source:
Pixel Attack source
also do i have to email the imgannawinthis email to have it updated in the competition or can u get it off here?
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You need to re send in every upate that you make to the game again so that the contest has your latest version.
The game looks nice but I haven't had a chance to play it yet. Did you include the psp-hacks splash screen in this version?
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i did not since i'm working on an animated splash, it well be in next ver and i'll send the email now
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slicer - I see that instead of drawing one image of a circle just scaled to a larger size, and filtered to a color, that you just have each circle it's own image. I see it works fine as well, however there's always going to be that VRAM limit, but i don't think those baby circles there will fill it up completely ![]()
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yea i deceided to go with that method over filtering well i don't really know why i did, but it get's the job done
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Way better than the other release ![]()
good job
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Nice slice, im trying it now.
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Is there any problem with the sound? the background music isn't playing..
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did u check to make sure that the files folder is placed with the eboot.pbp and check to make sure that sound is on, i think i set it to fail if it doesn't find the file but i might not have, also i'm starting on ver .3 now, it'll include a brand new menu, updates to the collision engine i've thought of something new that should stop the circle from doing their little "glitch" however implementing it may be harder than i'd like, i'd love to include multiplayer but i don't have a second psp=-( anyways it should be out by tuesday or wendsday however how this week is going i don't know
Last edited by slicer4ever (2008-04-26 19:28:01)
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PSP/GAME/PIXELATTACK/
(dir)FILES/...
EBOOT.PBP
Well , anyways , i checked your source , and you're missing "oslInitAudio()" function.
i re-compiled your program & works now.
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