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Raptor 3D Alpha 4
Filename: RaptorAlpha4.rar
Size: 32KB
Downloads: 900
Description:
Kojima's Raptor 3D homebrew game engine. Develop your own 3D-enabled homebrew games for the PSP.
See example.
- An Infinitely Faster Animation System Optimized to the absolute brink; the previous demo which ran at 21fps now runs at over 60fps (how much over is hard to tell, with the PSP's 60fps HW limit). So now you can realistically use animated meshes within your app game.
- A Single Surface Particle System This is easy to use: it's a particle system where each particle is part of a single surface generated in each frame (optimized so it's fast). This means that even if you have a thousand particles, they are all rendered in one call to glDrawElements. All particles are automatically pointed towards the active camera, and can be textured.
- 3D Text Capability The font renderer can now produce 3D text and return them as an entity usable just like any other mesh. You can rotate, scale, and position them anywere in your 3D world. Like the font renderer, it uses the active font as the texture for the text.
- Material Blend Modes Now each material has a blend mode that specifies how it is blended in with the screen. Currently supported is Mask which treats transparant pixels as see-through even on 3D meshes (perfect for fences, windows, etc.). This allows you to use simple geo with complex shapes. Also supported is Solid and Add.
- A 3D Credit System Using the 3D text engine, this allows you to create rolling credits (like the credits at the end of a movie or game).
Screenshot:




