PSP-Hacks.com

Join the Dashhacks Fan Club on FacebookFollow Dashhacks on TwitterDashhacks YouTube ChannelPSP-Hacks RSS Feed

Hack your Sony PSP

Forums | Tutorials | Custom Firmwares | PSP Themes | Search


 

Wagic the Homebrew 0.11.1 Released

greg | March 14, 2010

It’s Wololo with another Wagic release: Wagic the Homebrew 0.11.1. Bundled into a 21MB zip archive is damn near 9400 cards of Magic-the-Gathering-type goodness. The video albeit is a bit dated; but still, it showcases the awesomeness that is Wagic the Homebrew. Just imagine more cards and UI changes.

Wagic the Hombrew 0.11.1:

  • More than 4000 new cards, of which 700 are unique. Wagic now has around 9400 cards (more than 4700 unique). Thanks to the card coders, especially Dr. Solomat!
  • New cards database system, which allows to code more cards faster and reduce the number of duplicate bugs (thanks Psyringe)
  • Filter system in the Shop and in the Deck Editor allow you to efficiently buy new cards and search your collection (thanks Jeck)
  • Key bindings to customize your keys (thanks Jean)
  • Simplified translation mechanism for cards
  • Shop improvements (Mixed boosters, price changes,improved booster flexibility)
  • New parser keywords: cantBeBlockedBy, power/toughness qualifiers for targets
  • New tasks in the tasks menu
  • Internal changes to fix compilation issues on linux 64bits and Mac. Wagic should now compile for these platforms with little work
  • Added support for HQ pictures on PC platforms

Download: Wagic v0.11.1

- source: wololo

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (7)

Tagged: :: :: ::

Mobile Assault Update v1.02 Released

greg | March 7, 2010

Just a little something for your evening: Mobile Assault v1.02. A few improvements — a north marker on the radar, much obliged Codetactics; a new look ‘n feel; a redesigned helipad landing zone — and several bug fixes too. That’s all detailed below. Oh, and the video below, that’s Mobile Assault v1.01. So you know.

Mobile Assault v1.02:

Improvements

  • Improved radar with a north marker, new look and feel, and the helipad is now shown as an ‘H’.
  • The leaderboard now shows the current player and ranking as well as the top 10.

Bug Fixes

  • On the iPhone, when the home button is pressed, the mission is ended as if it was aborted.
  • When the iPhone is locked, the game now pauses.
  • Fixed a bug where the menu music restarted after unlocking the phone in-game.
  • Fixed a camera issue when a mission ended while the tactical support panel is open.
  • Correctly take ammo capacity upgrade level into account when starting a mission.
  • Fixed a bug where it was possible to upgrade and downgrade outside the maximum range.
  • Fix a menu scrolling issue on PSP in the players selection menu.

Download: Mobile Assault v1.02

- release thread | codetactics.com -

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (2)

Tagged: :: ::

Mobile Assault v1.01 Released: 3D Helicopter Shooter Updated

greg | February 28, 2010

Formally known as Apollonia comes Codetactics’ Mobile Assault. This is one of those homebrews that will no doubt occupy a good couple of hours here and there… Plenty of missions to select from, including a never-ending instant action mode, weapon & helicopter upgrades using Prestige points, online leaderboards (PSP VS. iPhone), and more…

With respect to the video the gameplay may seem a bit choppy at times; that’s just Remote Joy slowing things down. Mobile Assault is very smooth and responsive. My word.

Mobile Assault is also available for Mac, Windows, Linux and the iPhone. Search for it on the iTunes App Store.

Mobile Assault v1.01:

  • PSP support for the tactical support and upgrade menus.
  • PSP network connection dialog for leaderboard support.

(more…)

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (8)

Tagged: :: :: ::

OpenBOR Mod: Phantasy Star II+IV Demo

greg | February 24, 2010

NickyP in the place to be with an all-new OpenBOR mod. You know his work — MegaMan: The Power War, Maplevania, and there may be others we’ve missed. Anyway, we’re covering this one: Phantasy Star II+IV. It’s a demo.

OpenBOR: Phantasy Star Mod

Phantasy Star II+IV isn’t your traditional side-scrolling beat ‘em up game. The Phantasy Star sprites are a cross between 3rd and 1st person, which introduced a challenge when using the OpenBOR engine. Nevertheless — NickyP pulled it off and the end result is pretty awesome. I was never a fan of Phantasy Star turn-based combat, but this real-time action puts a whole new perspective on things. I recommend you check it out.

OpenBOR for Windows and PSP are included. Extract the archive and copy the “PS2n4(demo).PAK” file to the appropriate “Paks” directory. Enjoy!

Download: Phantasy Star II+IV Demo (OpenBOR Mod)

- source: qj

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (4)

Tagged: :: ::

WIP: MegaMan 8-bit DeathMatch

greg | February 19, 2010

Tell me this doesn’t look awesome: CutmanMike’s MegaMan 8-bit Deathmatch (MM8BDM) — online! There is no scheduled release date; however, it’s actively being developed and it’s clear great progress has been made thus far.

To quote CutmanMike –

Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

Want to know more? Check out the MM8BDM FAQ right here.

- source: cutstuff

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (25)

Tagged: :: ::

Chuckie Egg Ported to the PSP

greg | February 17, 2010

Made famous back in the BBC Micro days and now ported fresh is an SDL-driven version of Chuckie Egg for your PSP. Richard Rose, or agilemonkey, ported it while watching Rugby. No big deal; just another day.

Chuckie Egg PSP Screenshot

Download: Chuckie Egg

- release thread -

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (2)

Tagged: :: ::

aPokalySP: A New PSP Homebrew Game

greg | February 17, 2010

Introducing CauX and his well-crafted homebrew game: aPokalySP. This is no doubt one of the better ‘brews for the time and deserves, at least temporarily while you try it out, the 29MB on your memory stick. It’s evident some serious hours have been put into this… 13 levels, 14 rewards to unlock… Check it out:

A little background on the story: The world has changed. Remember when everyone was running wild screaming H1N1 — we’re all gonna die!? Well you could look at it two ways: 1) The vaccine was never created, everyone (99% of the Earth’s population) died, they came back as Zombies; or 2) The vaccine was created but was an epic fail, everyone (99%) died who got it, they came back as Zombies. You hit the lotto being the other 1%. Can you keep it that way?

Download: aPokalySP

- source: qj

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (21)

Tagged: :: ::

PSPLife: Game of Life Simulator Released

greg | February 8, 2010

It’s the Game of Life on your PSP… Nah, not Hasbro’s, but that’d be cool too. This is John Conway’s Game of Life, written and released by jojojoris. It’s old school to the max. Like 70’s old school… Some were into pet rocks; others were deep into cellular automaton.

PSPLife Screenshot

The Rules

For a space that is ‘populated’

  • Each cell with one or no neighbours dies, as if by loneliness.
  • Each cell with four or more neighbours dies, as if by overpopulation.
  • Each cell with two or three neighbours survives.

For a space that is ‘empty’ or ‘unpopulated’

  • Each cell with three neighbors becomes populated.

Download: PSPLife: John Conway’s Game of Life

- source: jojosoft

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (7)

Tagged: :: :: ::

Zock’n Roll v1.20 Released

greg | January 29, 2010

I enjoyed playing this, maybe you will too… It’s oOnkillerOo’s Zock’n Roll. Dice are randomly generated 4 sets at a time and you must strategically place each die to create colour and number combos. Score big, rank online, feel good.

Zock’n Roll v1.20:

  • Added an update check while uploading or viewing scores
  • Added an Easy Installer written in java by qop
  • Fixed the joker function in field 13 (thx to chucklas for report)

Download: Zock’n Roll v1.20

- source: qj

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (4)

Tagged: :: ::

Zock’n Roll v1.01 Released; A New PSP Homebrew Puzzle Game

greg | January 17, 2010

This game is actually pretty fun… It’s well crafted and certain to keep your cerebral cortex in check, my word. Introducing oOnkillerOo’s Zock’n Roll. Strategize, plan, and score — that’s the concept…

You start with 4 random dice; they’ll range from 1-4 in red, green, blue, or yellow. Strategically place each die on the 4×4 board. You’re aiming to create combinations of colours and numbers, which are scored differently depending on the particular combo. All possible combinations and their corresponding score can be found under Options -> Help.

Zock’n Roll also incorporates a competitive online high-scoring system for anyone who enjoys making a name for themselves. Can you beat oOnkillerOo at his own game? Oooh — it’s on!

Download: Zock’n Roll v1.01

- source: qj

Share This With...
  • Facebook
  • Digg
  • Twitter
  • RSS
  • Slashdot
  • Technorati
  • del.icio.us
  • Reddit
  • Blogosphere News
  • HackerNews
  • StumbleUpon
  • Google Bookmarks
  • email
Comments (5)

Tagged: :: ::



Affiliates



Video Games






PSP Hacks Archives