At last — worthwhile news! StrmnNrmn sharing his latest progress report on the seemingly controversial Nintendo 64 Emulator, known as Daedalus. StrmnNrmn goes on to detail R14’s audio upsampling code, which is now working on the PSP’s Media Engine (ME). Another feature will be the new UI font rendering using BenHur’s recently released intraFont library. Check out the example below.

Discuss!
Try Daedalus R13 in the meantime.
Comments (159)StrmnNrmn delivers Daedalus R13 — the long awaited update to his Nintendo 64 emulation project for the PSP. As you may or may not know, R13 introduces savestates and a number of optimizations to the dynarec core.
Savestates are accessible via the pause menu allowing you to save your progress at any point. They’re written to the memory stick and occupy ~ 1MB per slot. Load savestates from the same pause menu or the front end — tap the right shoulder button to swap between the rom & savestate list.
Depending on which rom is being played, you may notice a 10-20% speedup. Should you encounter any roms which once worked under R12, but are now broken using R13, try disabling ‘dynamic recompilation’ and/or ‘dynarec stack optimisation’ from the rom’s preferences screen.
Kudos StrmnNrmn. Keep up the awesome work!
Download:
Daedalus R13 fw 1.00
Daedalus R13 fw 1.50+
Daedalus R13 source code
- source: StrmnNrmn’s blog
Comments (194)If you’re anything like me, you’ve been constantly refreshing StrmnNrmn’s blog in hopes the release of Daedalus R13 appears. And I’m sorry to say, you still need to wait, just a bit longer… Believe me, I’d rather be posting the actual download instead of saying, “try Daedalus R12 in the meantime.”
R13 is almost ready for prime time, according to StrmnNrmn’s latest blog update. It’s noted that the newly introduced savestates are working well and its current implementation provides for 10 save slots — shared across all roms. You will have the ability to save to & load from any slot at any given time.
Furthermore…
There are just a couple of things I need to finish off now before I can release. Firstly I need to check if the savestate you’re loading is for a different rom than is currently loaded. If this is the case I need to scan through your available roms looking for the correct one, and load it. To make this efficient I need to get the RomDB which I use for the PC build working on the PSP.
The second thing I need to do is come up with a decent way of linking some metadata to the savestate so I can show this in the UI. Just simple stuff like the full name of the rom, time the savestate was created and the total time spent playing when it was created. I figure without this information it’ll be quite difficult to figure out what it stored in each savestate slot. The alternative is to add a text entry system to the UI so you can name each savestate, but I think this will just delay things even more.
So, in the meantime, give Daedalus R12 a try. ;)
- source: StrmnNrmn’s blog
Comments (108)Back in ‘95 when I was hittin’ switches, I was also playing Nintendo Virtual Boy at a nearby Walmart. To be honest with you, it absolutely sucked, and that’s most likely the reason why Nintendo discontinued Virtual Boy the following year. Nevertheless, SofiyaCat is breathing life back into the ol’ portable game console with a brand new PSP emulator — Red Dragon. It’s currently in the experimental phase of development, so you never know what to expect — unforeseen issues may occur. Give it a try, leave your feedback below, and enjoy the “true 3D graphics.” ;)

Download: Red Dragon (experimental)
- source: nekomimi
Comments (29)I read a couple days back that Chilly Willy was working on a ME enabled version of YoyoFR’s SNES emulator for the Slim.
And now, Chilly Willy, along side CaptShoe, have released a MediaEngine supported version of Snes9xTYL. Enjoy Super Nintendo emulation at its finest! It of course works on fat PSPs too.

One major limitation is noted…
…you cannot change the speed. It’s hard coded for 333 MHz. This is because you cannot change the CPU speed while the MediaEngine is running or the Slim hangs. In a related issue, sleep mode has been disabled since sleep would have done nothing at all. As such, this will drain your battery rapidly. Once I figure out how to change the speed after the ME has been initialized, I can change this aspect pretty easily. For now, full speed, and pressing the power button does nothing.
Download:
Snes9xTYL 0.4.2 ME (for Slim)
source code
- source: exophase
Comments (30)Its been along time coming, and still you must wait longer… Not much longer though! Developer StrmnNrmn shares his latest N64 emulation update with all the Daedalus disciples out there. Most interesting, R13 introduces “savestate” support…
StrmnNrmn explains it best:
For those not familiar with savestates, the basic premise is very much like ‘hibernate’ or sleep modes on PCs and laptops. A savestate can be created at any point during emulation. At a later time the savestate can be reloaded to restore the emulator to the exact state it was in when the savestate was created.
The plan: apply the finishing touches on Daedalus’ new savestate system, finish a number of additional optimizations, and then R13 is ready for prime time! It’s actually scheduled for release on the weekend of September 29th, or the first weekend in October.
In the meantime, occupy yourself with Daedalus R12.
Comments (122)
AhMan has ported YoyoFR’s Super Nintendo emulator over to firmware 3.xx kernels — I’m looking at you, PSP Slim owners.
Copy the “snes9xTYL” directory, found under “3.x”, to your memory stick.
The port removes USB mass storage support as it runs completely under “user mode” now. No biggie.
Download: snes9xTYL 0.4.2 (PSP Slim port)
Brunni’s MasterBoy, which emulates practically everything but your kitchen sink, has received another update which improves on SGB (Super GameBoy) emulation, fixes the SRAM bug that some most likely experienced, and there are other additions/tweaks making it worthy of an upgrade.

2.02 changes:
To quickly recap, MasterBoy emulates four classic consoles & hand-helds: the SEGA Master System and Game Gear, Nintendo Gameboy, Gameboy Colour, and Super Gameboy.
Download: MasterBoy 2.02
- source: brunni
Comments (27)Brunni has updated MasterBoy to version 2.01. Appropriately titled, MasterBoy emulates the Nintendo Game Boy, Super Game Boy, Game Boy Color, and the SEGA Master System & Game Gear handheld. Not only that, there are many configurable options to further aid in your emulation enjoyment — retrofitting the retro, if you will. See MasterBoy.pdf for complete documentation.
v2.01 changes:
Download: MasterBoy v2.01
- source: brunni.dev-fr.org
Comments (26)Update: MasterBoy 2.0a is now available. Not sure what the changes consist of. Just download it, and have fun!
Brunni has released MasterBoy — an emulator consolidating Nintendo Game Boy, Super Game Boy, Game Boy Color, SEGA Master System, *takes a breath* and Game Gear emulation — all in one EBOOT!
MasterBoy incorporates a nifty feature allowing you to colorize old GBC games; see examples in the “Colorpak” directory. There are plenty more options which distinguish this emulator from the rest. It definitely deserves a spot on your memory stick.
Download: MasterBoy v2.0a
- source: brunni.dev-fr.org
Comments (34)