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ScummVM 1.0.0 “Shiny Logo” Released

greg | November 16, 2009

3.5 months in the making and one of my personal favourites: ScummVM 1.0.0, codenamed “Shiny Logo.” Shiny like this Becks sitting next to my laptop… Mmmhmmm. Best of all — my old man came by the other day and dropped off all my old classics; because yeah, you need the original game data files for ScummVM to work.

ScummVM Day of the Tentacle Screenshot

ScummVM is awesome if you’re sporting the supported game data… If you are, install it and ScummVM and re-enjoy all the classic point-and-click adventures from the day; I’m talking Maniac Mansion, Day of the Tentacle, Sam & Max Hit the Road, Monkey Island, King’s Quest, Broken Sword, Police Quest, and no lie — the list goes on… You can check the full compatibility list right here.

ScummVM v1.0.0: (all changes)

  • General:
    • Fixed several bugs in GUI.
    • Updated the project logo and icons.
    • Clarified licenses for several PS2 port files.
  • PSP port:
    • Fixed video flickering and stretching is some situations.
    • Improved suspend/resume support.

Download: ScummVM 1.0.0

- source: scummvm

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FCEU-PSP v0.1 Released: A New PSP Nintendo Emulator

greg | November 3, 2009

Captain Skyhawk I don’t know about you, but I’m sticking with NesterJ right now. Just the same, should you care to experiment, then here you go… Allan_Cesa’s (is that right?) PSP port of FCEUltra.

Features:

  • Basic control pad support
  • 44100Hz Sound
  • SRAM support
  • Save state support

TODO:

  • Improve sound buffering/quality
  • Add pad turbo support
  • Improve video render speed/quality

And like demonolith says, a few notable games don’t work with NesterJ, but Captain Skyhawk, shit still kicks ass, on both NesterJ and FCEU-PSP.

Download:
FCEU-PSP v0.1
NesterJ v1.11

- source: dcemu

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Emulator Update: PCE for PSP 0.83a5 and s9xTYLmecm 091101 Released

greg | November 1, 2009

Equip your USB cable — now connect it and install this round of emulators… PCE (or Turbo Grafx 16) for PSP has been upped to version 0.83a5 and s9xTYLmecm — the Super Nintendo emulator — remains cool like the fall breeze on 091101.

Turbo Grafx 16: Bloody Wolf

PCE for PSP 0.83a5:

  • improved support of multiplayer game via Ad-Hoc.
Super NES Emulator

s9xTYLmecm 091101:

  • fixed display of missing line of the screen.

Download:
PCE for PSP 0.83a5
s9xTYLmecm 091101

- source: emu-russia

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PSPKVM v0.5.4 Released: MIDP/JavaME Apps on your PSP!

greg | October 26, 2009

Over the last week or two you likely saw test builds floating around cyberspace, and now today it’s final: M@x and Sleepper’s PSPKVM v0.5.4. Oh, I should mention Anweifeng and AJ Milne too — they’re new to the PSPKVM team.

PSPKVM is a port of SUN’s phoneME Feature enabling MIDP/JavaME applications on your PlayStation Portable.

Personally I use PSPKVM + Opera Mini instead of the [shitty] PSP NetFront browser. Would you believe ACCESS CO., LTD, the company who authors/maintains NetFront, sicced their lawyers on us for hosting this. That’s some bullshit! Anyway, that’s neither here nor there… Enjoy PSPKVM!

(more…)

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Snes9X Euphoria R2.1: Another PSP Super NES Emulator Released *Updated*

greg | October 19, 2009

Update: Bug fixes, bug fixes, and more bug fixes…

  • Bug where you couldn’t have more than 200 roms in the ROMS folder or the emulator would crash is now fixed. (I tested with 800 roms in there)
  • Bug where the emulator would freeze then hard-power-off your PSP after trying to load more than 3 roms is now fixed. (I tried loading rom after rom at least 12 times with no issues)
  • Bug where you couldn’t return to the menu after running a game is now fixed. (thank god lol)
  • Bug where emulator would hard-power-off PSP when exiting rather than return to the Xmb is now fixed (both in file menu and main menu)
  • Bug where the emulator wouldn’t start on Gen firmware fixed (tested by myself on 5.50GenC and Cmbeke on 5.50GenB)
  • Possible minor speedups from code cleanup.
  • Removed the intro screen for now. (will be configurable in the next build)

And if you grabbed R2 elsewhere, please download the new R2.1 release. It fixes another bug when loading a new rom.


Zack dips into the emulation pot and cooks up his own SNES (or Super Nintendo) emulator based off Rukka’s Snes9xTyl recipe. And of course it all stems from Laxer3a and YoyoFR’s work. So props to all involved and to all downloading this fine release.

Personally I’m not finding much difference between this version and the version released last week. We demonstrated Clay Fighter 2 here and in terms of FPS and speed, Snes9X Euphoria R1 pretty much delivers the same bang.

Zack notes –

At the moment you will only see the speedups with the following setting… Renderer: PSP Accelerated, and to get more juice: Frameskip @ 2/3

Download: Snes9X Euphoria R2.1

- source: retroemu

- dicussion: psp-hacks forums

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s9xTYLmecm 091011 Released: A Super Nintendo Emulator for the PSP

greg | October 17, 2009

I’m in a bit of a rush but without a doubt y’all need to check this out… From an anonymous Japanese developer (anyone know his/her name?) is Super Nintendo (SNES) emulation at its finest. I’m talking vast speed improvements and the likes… Get it and enjoy your weekend. I’m out, for now…

Chrono Trigger Super Nintendo

Man, Super Nintendo box art sure brings back the memories…

Download: s9xTYLmecm 091011-4

- source: pspgen

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PCE (Turbo Grafx 16) for PSP v0.82b4 Released *Updated*

greg | September 21, 2009

Update: PCE for PSP v0.82 BETA 4 is out. Get it below.


Serving an alternative means of Turbo Grafx 16 / PC Engine emulation is an unknown/anonymous Japanese developer with PCE for PSP v0.82b3. So should you experience bizarre behaviour with ZX-81’s PSPHUGO, or vice-versa, simply install the other and give it a shot.

PCE Bloody Wolf Screenshot

I won’t bother attempting to translate the Japanese change log; the read me is a real mess. Rest assure PCE v0.82b3 has improved over whatever earlier version you may have installed.

Download: PCE v0.82b4

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DSONPSP BETA 7 Released: Nintendo DS Emulator Updated

greg | September 14, 2009

Once again it’s Yoshihiro for the win… Yoshihiro’s PSP port of DeSmuME — the Nintendo DS emulator — just moved on up to BETA 7. Most notably it packs the familiar speed increase and for you SolidSnake117; Yoshihiro has implemented the ‘forgotten’ cursor.

DSONPSP BETA 7 EBOOT Screen

DSONPSP BETA 7:

  • Speed increase, again
  • Use L & R for touch screen
  • Cursor added with 2 colors: black or white.
  • Frameskip set at 2 by default
  • Fixed FPS counter as well
  • Source code will be added on SVN soon

Download: DSONPSP BETA 7

- source: pspgen

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DSONPSP BETA 6 + Source Code Released: Nintendo DS Emulation on your PSP *Updated*

greg | September 5, 2009

Update: BETA 6 — Kayliah Edition:

  • SpeedHack ARM9VBLANK
  • Fixed glitch bug inside many games; some weird cubes…
  • Fixed game lag freeze, like in Yoshi Island
  • Save game fixed; now Bleach DS works and many others
  • Source code updated

And from PSP-Hacks: congratulations Yoshihiro. This next Becks is for you, your gf/wife/whatever, and Kayliah.


Emulate this bulky, butt-ugly hand-held:
Nintendo DS

on this sleek and shiny one:
PlayStation Portable

That’s right. On this long Labor Day weekend you can do it too… Emulate the Nintendo DS on your PlayStation Portable with Yoshihiro’s port of DeSmuME: DSONPSP BETA 5.

BETA 5 changes:

  • Removed vertical screen mode but I’ve added the screen swap.
  • Added language support now working.
  • GU support added.
  • Very nice speed up; now many games are really playable.
  • Fixed when nds games freeze your psp.
  • Source code added for psp; still not cleaned.

Download: DSONPSP BETA 6 + Source

- source: pspgen

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ScummVM v1.0.0 RC1 “Grog XD” Released

greg | September 1, 2009

This isn’t the scum John Walsh keeps talking about; this is ScummVM — the Script Creation Utility for Maniac Mansion Virtual Machine. And you’re not limited to just Maniac Mansion; I’m talking Sam & Max, Zak McKracken, Monkey Island… The list goes on and on… Check out the ScummVM compatibility list right here for all those memorable titles.

ScummVM Full Throttle Screenshot

Quoting the ScummVM Team:

It is the usual stable and supported release so don’t let the name of ‘Release Candidate’ or ‘RC1′ throw you off, however we encourage you to test thoroughly. We have a release testing wiki page, which we would like to see turn into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all variety platforms our project is ported to.

So what’s new? Well this marks the 1st release candidate for the big 1.0.0.

  • Added support for Discworld
  • Added support for Discworld 2 – Missing Presumed …!?
  • Added support for Return to Zork
  • Added support for Leather Goddesses of Phobos 2
  • Added support for The Manhole
  • Added support for Rodney’s Funscreen
  • Added support for Cruise for a Corpse
  • Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog
  • Broken Sword 1 & 2 now run with original cutscenes
  • Increased The 7th Guest microscope puzzle difficulty to match original
  • Major improvements to PSP, PS2 and WinCE ports
  • New port for GP2X Wiz handheld game console.

Please report any issues here.

Download: ScummVM 1.0.0 RC1

- source: scummvm

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