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PSPKVM 0.3.2 Released

greg | April 28, 2008

If ya didn’t know, that PlayStation Portable of yours is capable of running J2ME applications and games; the habit-forming ones typically found on cell phones and other such devices. Yeah, you know what I’m talkin’ about… All thanks to the magic of PSPKVM.

Much props to Sleepper & M@x for their continued work on PSPKVM.

PSPKVM Rollercoaster Rush

PSPKVM v0.3.2 changelog:

  • Virtual Keyboard support
  • Use “L+R+Square” to call up network connection dialog at any time (slim version only)
  • Add pspkvm.ini configuration file
  • JSR75 root directories configurable by pspkvm.ini
  • Stretch small device screen to fit PSP screen
  • Support CW90
  • Resolve bug: can not enter jad/jar file selector form, if the original jar file direcory is deleted
  • Implement microedition.platform property. Now can run Cangshenlu.
  • Don’t show mess icon in AMS
  • Resolve the bug that can’t output voice in jstardict

Download:
PSPKVM 0.3.2 (fw 1.50)
PSPKVM 0.3.2 (cfw 3.xx — slim)

- source: pspkvm.com

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PSPDragon v1.0.3: Dragon / Tandy Coco Emulator Updated

greg | April 27, 2008

If you’re one who experienced any audio related issues with ZX-81’s recent port of X-roar, you’ll be pleased to know PSPDragon version 1.0.3 corrects that. Enjoy the new crisp clear sound of the Dragon / Tandy Coco emulator.

PSPDragon v1.0.3 changes:

  • Fix sound issue using the patch sent by original X-roar’s author, aka Ciaran himself (big thanks to him!) The sound on game such as “Demon Attack” is now much better.

Download:
PSPDragon v1.0.3 (fw 1.50)
PSPDragon v1.0.3 (cfw 3.xx)
PSPDragon v1.0.3 source

- source: ZX-81’s web site

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PSP2600 v1.1.3: Atari 2600 Emulator Updated

greg | April 14, 2008

News flash: Atari isn’t dead, nor is their 1977 video game console — the Atari 2600. Relive the era which started it all; well, sort of… ZX-81 has released an update giving the emulator a slight performance boost. More details below.

PSP2600 Screenshot

PSP2600 v1.1.3 changes:

  • Eboot music from Observe & Control (big thanks to Gnuth!)
  • Rewrite many parts of the code for speed improvements, but sadly not enough to play pitfall2+…

Download:
PSP2600 v1.1.3 fw 1.50
PSP2600 v1.1.3 cfw 3.xx
PSP2600 v1.1.3 source code

- source: ZX-81’s web site

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PSPKVM 0.3.1 Released

greg | April 8, 2008

M@x and Sleepper have released an update for their K virtual machine port — PSPKVM version 0.3.1. Get down with a huge library of mobile Java apps & games on your PlayStation Portable.

PSPKVM 0.3.1

PSPKVM 0.3.1 changes:

  • Add JSR75(File Connection) support (Please read “JSR75 Tips” in Release Note)
  • Minor optimization of draw_rgb
  • Enlarge Java Heap to avoid OutOfMemoryError for some games

Download:
PSPKVM 0.3.1 (fw 1.50)
PSPKVM 0.3.1 (cfw 3.xx — slim)

- source: pspkvm.com

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PicoDrive v1.40b Released: SEGA Genesis/CD Emulator Updated

greg | April 7, 2008

Battlecorps Sega CD Here’s one you may have possibly forgotten about, or perhaps you’ve never seen before… Step back into the good ol’ SEGA Genesis/CD days with developer Notaz’ PicoDrive version 1.40b.

This release is primarily bug fixes and whatnot; don’t expect any speed increase.

PicoDrive v1.40b changes:

  • Fixed sprite masking code. Thanks to Lordus for explaining how it works.
  • Added “disable sprite limit” option.
  • Added black level adjustment to display options.
  • Changed reset to act as ’soft’ reset.
  • Added detection for Puggsy (it doesn’t really have sram).
  • Some small timing adjustments.
  • Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing. No recompiler for PSP version though.
  • Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
  • Fixed a bug where some key combos didn’t work as expected.
  • Adjusted fast renderer to work with more games, including VR.
  • Fixed a problem where SegaCD RAM cart data was getting lost on reset.
  • PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.

Download: PicoDrive 1.40b

- source: dcemu

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PSPMO5 v1.0.3: Thomson MO5 Emulator

greg | April 6, 2008

The Thomson MO5 just got faster, thanks to ZX-81’s latest — PSPMO5 version 1.0.3. Newcomers should know PSPMO5 is ported from Daniel Coulom’s DCMO5, that being available for many platforms.

PSPMO5 Screenshot

PSPMO5 v1.0.3 changes:

  • Major speed improvements, now full speed with 50 fps even at 133Mhz
  • Bug fix in file requester
  • Adjust the different render modes

Download:
PSPMO5 v1.0.3 fw 1.50
PSPMO5 v1.0.3 cfw 3.xx
PSPMO5 v1.0.3 source code

- source: ZX-81’s web site

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PSPKVM 0.3.0 Released

greg | April 2, 2008

Toss pspkvm 0.1.0a and pspME 0.2.1 into a pot; stir ‘em around, and what do ya got? You got M@x and Sleepper’s fully merged PSPKVM 0.3.0 — a virtual machine capable of running j2me applications/games on the PlayStation Portable.

PSPKVM 0.3.0 Screenshot

PSPKVM 0.3.0 features:

  • MIDP 2.0
  • Nokia UI APIs (partial)
  • WMA1.1(JSR120) stub
  • Networking (By PSP’s WIFI)
  • Java AMS with MVM supporting
  • Several input methods: QWERTY/Abc/Symbol/…
  • Directly browse and run from local jad/jar file, and auto-install without interrupting
  • Jpeg support
  • MIDI & Wave audio playback support
  • Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from “Select device” menu
  • Change default key assignment for specific application.

Download:
PSPKVM 0.3.0 (fw 1.50)
PSPKVM 0.3.0 (cfw 3.xx — slim)

- source: pspkvm.com

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PSPDragon v1.0.2: A Dragon / Tandy Coco Emulator

greg | March 24, 2008

Likely to cause altercation between DepheCt and ZX-81 is the release of PSPDragon v1.0.2 — a Dragon32/64 and Tandy Coco home computer emulator.

PSPDragon is a port of Xroar v0.19 running on many systems such as Linux, Mac OS X, Windows, and now — the PlayStation Portable.

PSPDragon

PSPDragon v1.0.2 changes:

  • Speed improvements
  • Add vsync option
  • Add artifact mode
  • Auto-fire mode, press RTrigger+X to switch it on/off
  • New command menu to run disk program
  • Bug fix in the low battery watchdog

Download:
PSPDragon v1.0.2 (fw 1.50)
PSPDragon v1.0.2 (cfw 3.xx)
PSPDragon v1.0.2 source

- source: ZX-81’s web site

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PSPUAE 0.71 Released: Ubiquitous Amiga Emulator

greg | March 20, 2008

Long live the Amiga! For real. And has anyone brought back Marble Madness yet?

Marble Madness

Much respect FOL and the PSPUAE team.

PSPUAE 0.71 changes:

  • Fixed, not saving Frameskip setting (thanks to horace, for making me see the code clearly)
  • Added left / right sound DWORD code (from Winuae, fixes sound not outputing correctly)
  • Made sound bug from 0.70 into an option, as it gives a speed increase
  • Altered Frameskip logic (to help stop frameskip going crazy)
  • Altered Official Cycle Unit to improve CPU speed option
  • Added Anti-Interpolation sound code (from WinUAE)
  • Added Stereo Separation option

Download: PSPUAE 0.71

- source: pspuae.com

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PSPTI99 v1.0.3: TI-99/4 Emulator

greg | March 18, 2008

Have the need to emulate a TI-99/4 home computer? Maybe you just wanna geek out and reminisce of past days… Whatever the case, check out ZX-81’s TI99Sim port; emulating, you guessed it — the Texas Instruments TI-99/4.

TI-99 Home Computer

PSPTI99 v1.0.3 changes:

  • Speed improvements
  • Add vsync and autofire options
  • Add several new hotkeys:
    • settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
    • quick save / quick load current state (no need to enter in the main menu)
  • Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
  • Bug fix in the low battery watchdog

Download:
PSPTI99 v1.0.3 fw 1.50
PSPTI99 v1.0.3 cfw 3.xx
PSPTI99 v1.0.3 source code
TI-99/4 roms pack

- source: ZX-81’s web site

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