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PSP Pileup 0.4 Alpha Released

greg | July 6, 2008

Homebrew Idol fans will recognize this one… Sangheili’s PSP Pileup. Visually improved over its last release, PSP Pileup 0.4 features more or less the same game play; however, like I said, Sangheili has revamped the look ‘n feel using oslib with other added effects.

PSP Pileup

PSP Pileup 0.4 Alpha changes:

  • made the music stream.
  • ported the entire thing to oslib, for image rotation etc.
  • cleaned up the interface and added som menu specialFX.
  • made the code less “dangerous” not using labels anymore.
  • added a shooter, not really a shooter but a “dodger” since the bullet system is not quite ready.
  • added fade in/out screens, they make it look really cool.
  • added an “end” though you can keep on playing afterwards.
  • added fonts, sorry for “stealing” from NIGathan’s Shootuh
  • added a new way to play, “new age” based on the “shooter”

Download: PSP Pileup v0.4 Alpha

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Champyonshipp Kaiten Patissier 1.00 PSP R1

greg | July 6, 2008

When Alpha Secret Base releases a new game, it’s a safe bet MK2k is hot on their trail. Recently made available is the third in their Kaiten Patissier trilogy: Champyonshipp Kaiten Patissier 1.00.

And yes, we know, MK2k knows, and you know — it’s spelled “Championship.” But does Alpha Secret Base know?

Champyonshipp Kaiten Patissier Screenshot

Quoting MK2k -

After the great Kaiten Patissier and Ura Kaiten Patissier games, team Alpha Secret Base released Champyonshipp Kaiten Patissier today. The game play stays the same as in Kaiten Patissier and Ura Kaiten Patissier. With this release you get 50 really hard levels to challenge your brain and reactions. Have fun with the PSP port of it.

Download: Champyonshipp Kaiten Patissier 1.00 PSP R1

- release thread - mk2k.net -

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PSP Rhythm 8.0 Released

greg | July 4, 2008

Rhythm-al-ism and you can do it too… All in the palm of your hand with Rhythm — the PSP audio sequencer.

The PSP RHYTHM development team is proud to announce the release of RHYTHM version 8. RHYTHM version 8 has been in development for over one year. We have rebuilt the audio engine from the ground up, making many improvements. The User Interface and controls have also been completely redesigned to streamline the music making process. Virtually every feature of RHYTHM has been improved upon.

-PSP Rhythm Team

PSP Rhythm 8.0 improvements:

  • New Easy to Use Interface
  • 32 Step Patterns
  • 6 Octave Piano Roll
  • Synthesizer and Loop modes
  • Waveform display with ADSR Envelope
  • More Patterns
  • More Song Steps

Download:
PSP Rhythm 8.0 Windows Installer
PSP Rhythm 8.0 Manual Install

- source: psprhythm.com

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CXMB 3.2.1 Released — 4.01 M33 Supported *Updated*

greg | July 3, 2008

Update: CXMB 3.2.1 is here…

  • Fix bug (freeze while applying theme)
  • Fix bug (restore to original official XMB when returns from game)
  • make official XMB not a choice of random.

Yes yes y’all… Just what you were waiting for — Poison’s CXMB version 3.2 with official support for custom firmware 4.01 M33. Customize it, theme it, skin it — make it yours.

CXMB Theme Screenshot

CXMB v3.2 changes:

  • Add 4.01 compatibility.
  • Select the random.ctf, then cxmb will randomly apply your themes in /PSP/THEME/
  • Compile universal binary, cxmb.prx should work on 3.71/3.80/3.90/4.01
  • Fix some wrong io operation (I wrote some sceIoClose where there should be sceIoDclose)
  • Clean up sources

Download: CXMB v3.2.1 | Custom PSP Themes

- source: 2alien.info

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PSP Filer 5.2 Released

greg | July 3, 2008

Mediumgauge’s PSP Filer is one of those must-have homebrew apps… Notwithstanding the obvious file management side of things, PSP Filer also features a handy set of integrated applications: rip UMDs directly to your memory stick, view memory contents, backup/restore flash0 and flash1, rearrange XMB icons, toggle USB… Yadda, yadda, yadda… The list goes on — just check it out for yourself.

PSP Filer

PSP Filer 5.2 changes:

filer:

  • added “GAME4XX” folder to re-order game icons. (added “GAMEnaa” folder : n=0-9, a=0-9/a-z/A-Z)

picture viewer:

  • changed circle button’s function to toggle “make a picture to fit screen width” and “to fit screen height”.

binary editor:

  • fixed a bug that a help screen was vanished when Filer finishes to read a large file.

Download: PSP Filer v5.2

- source: geocities.jp

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PspStates Experiment for the PSP Slim *Updated*

greg | July 2, 2008

Update: Dark_AleX perfecting his work further with PspStates Experiment v2…

  • Fixed important bug in inter-thread code (semaphore wasn’t waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.
  • Added states per game basis. The controls are slightly different: old controls now do a local savestate/loadstate of the game, while pressing additionally select button will save/load a global state. See instructions for more info.
  • Fixed bug that caused normal sleep mode waking up immediately.
  • UMD discs and ISOs in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below.

And courtesy of Demonchild, the PspStates tutorial.


Nothing pisses me off more than having to advance to the next checkpoint before I’m able to save my game. Yeah, you know what that’s like — dinner is getting cold, people are yelling for you to hurry up… Really it never ends; that is, until now… Dark_AleX has unveiled his latest & greatest project — PspStates. Save your game in its exact state — wherever, whenever.

I strongly encourage you read the included documentation before using PspStates. That covers installation, usage, and other things you should know.

PspStates is in the experimental stages of development; bugs are likely to exist so you shouldn’t rely heavily on using it to save your game state, not yet anyway. Try it out and leave your feedback below.

Download: PspStates Experiment v2

- source: dark-alex.org

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Sleep’n'Wake 1.99b MULTi8 Released

greg | July 2, 2008

Now if only I had this installed on my PSP prior to the Canada Day celebration, I would’ve been awake to post it earlier… But enough excuses. Without further ado — MK2k’s Sleep’n'Wake.

Sleep’n'Wake is the app for dozing off while enjoying your music at a smooth and calming volume. Then when it’s time, wake up to a sudden blast of tunes at a maxed out magnitude. The first few days of use will no doubt startle you.

Sleep'n'Wake Screenshot

New in this version:

  • The current version 1.99b adds compatibility to Custom Firmware 3.xx and 4.xx by utilizing Mr305’s OpenAlarmLib as well as fixes a bug in snooze mode for AM/PM time users.

Features (as in previous versions too)

  • Full support of cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 of arbitrary length
  • Playlist Management for sleep and wake lists
  • Set a special more silent volume for sleep mode
  • Time settings for wake up, fade in and sn00ze
  • Utilization of OpenAlarmLib by Mr305 for Suspend/Resuming the PSP and thus saving a lot of battery power
  • Multi-language Support (EN_DE_FR_IT_NL_FI_PT_PT-BR)
  • and more… read the README textfiles for details

Download: Sleep’n'Wake 1.99b MULTI8

- release thread - mk2k.net -

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Project4 V1.6180 - 2 Released: Fixed BSoD and 4.01 M33 Support

greg | July 1, 2008

Auraomega has issued a new version of Project4 for those who experienced the nasty BSoD error. Also, as the title implies, the Project4 installer now works with custom firmware 4.01 M33.

See our previous Project4 V1.6180 news coverage for a clearer understanding.

And Happy Canada Day!

Project4 Rouge Theme

Project4 v1.6180 - 2:

FIXES:

  • Removed the BSoD caused by the missing p4ml.prx

UPDATES:

  • Updated the installer to include a patch for the new 4.01M33

INFO:

  • p4ml.prx was an external module to run Project4’s module loading, it was removed about half way through coding but both me and my testers already had the file in their flash, so when testing none of us received the BSoD. The offending segment of code has been removed. This was a truly stupid error caused by lack of time to test on a fresh firmware install, hopefully a repeat of this will not happen in the future.

Download: Project4 v1.6180 - 2
(documentation included; see Project4Readme.pdf)

- source: darkmessiah

Thanks djinc.

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PSP Stackless Python 2.5.2 R1 Released

greg | July 1, 2008

Still coding in LUA? Pshaw! Step into a whole new realm of development with The Mindcaster’s PSP Stackless Python port.

Huh, Stackless Python?! Allow me to quote stackless.com

Stackless Python is an enhanced version of the Python programming language. It allows programmers to reap the benefits of thread-based programming without the performance and complexity problems associated with conventional threads. The microthreads that Stackless adds to Python are a cheap and lightweight convenience which can if used properly, give the following benefits:

  • Improved program structure.
  • More readable code.
  • Increased programmer productivity.

PSP Stackless Python Demo:

Stackless Python PSP 2.5.2 R1 changes:

  • Updated to Stackless Python 2.5.2 from http://svn.python.org/projects/stackless/branches/release25-maint revision 61023.
  • Fix for Issue #1 where the default build requires the OpenSSL lib to compile hashlib module. Now the module is built only if the flag WITH_SSL is enabled in Makefile.
  • Updated to latest libs revision from svn://www.fraca7.net/python/trunk/python revision 172.
  • Added pach from MagerValp to fix some issues on pspos, psp2d, pspnet.
  • Added support for large memory on PSP Slim and changed memory allocation.
  • Changed release method to support all python library from a Zip file.
  • Log now is placed inside Python own dir instead of MS root.
  • Some fixes to Makefile.base that prevented “make release” to run on some platforms.
  • Not setting clockspeed on main.c anymore.

Ensure you visit the source link for all the necessary documentation and insight towards developing under Stackless Python for the PSP.

Download: PSP Stackless Python 2.5.2 R1

- source: google code

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PSPKVM 0.4.1 Released

greg | July 1, 2008

We’re back on the bug fix bandwagon… M@x and Sleepper, the two brains behind PSPKVM, have shared their small bug fix update in the form of version 0.4.1. Now enjoy J2ME compiled games & apps on your PlayStation Portable in a more stable manner.

PSPKVM Screenshot

PSPKVM 0.4.1 changes:

  • Bug fixes:
    1. HTTPS connection always fail
    2. On Screen Keyboard fail to open
    3. Virtual Keyboard cannot input 4 and 6
  • Input symbols and numbers while Chinese Input is open
  • Improve performance of FileConnection InputStream.skip()

Download:
PSPKVM 0.4.1 (fw 1.50)
PSPKVM 0.4.1 (cfw 3.xx)

- source: pspkvm.com

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