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pergame.prx v0.4.0 update *Updated*

greg | July 28, 2010

Update: Scratch that — pergame.prx 0.4.0 is where it’s at — grab it below/after the more link.


AtomicDryad releases pergame.prx v0.3.3 — the plugin that selectively loads other plugins on a per-game basis. For example:

  1. Zombie Tycoon doesn’t play nice with 5.00 M33, so we’ll load the m33_620 module for this game only by adding the following entry in pergame.txt:
    ms0:/seplugins/m33_620.prx NPEZ-00029

    NPEZ-00029 = Zombie Tycoon UMD ID.

  2. I suck at all video games and I want to cheat. So lets load PSPAR for ISOs and UMDs only; no homebrew:
    ms0:/seplugins/pspar.prx iso
    ms0:/seplugins/pspar.prx umd

    ‘umd’ or ‘iso’ matches any UMD or ISO/CSO that you’re loading.

There are several other examples included; pergame.prx is highly configurable. Download and check out the default pergame.txt to get started. Thanks for contributing to the scene AtomicDryad. Props.

Changes, download…

pergame.prx 0.4.0:

  • [major fix] iso detection more reliable; using an m33 function now, direct memory reading by address deprecated. umdID is still detected via memory read until/unless I find a better means.
  • [feature] blacklisting modules with ‘[COLOR="DarkOrchid"]!/seplugins/mod.prx[/b]‘. Blacklists must be before the entries they blacklist. The top of local .plugins conf file is best.
  • [fix] psp type and firmware version now detected, and memory addresses are adjusted accordingly.
  • [fix] autosort no longer autosorts without ‘autosort=1′
  • [debugging] pergame.txt options added: ‘oldisopath=1′ (use old memory-read isofinder), umdaddr=0x880137B0 (mem addr where UMDID is found).

pergame.prx 0.3.3:

  • [fix] memory string reader now only accepts 7bit strings. iso path finder no longer returns success if it doesn’t find ‘ms0:/…’. This should fix problems with pergame assuming the game is an ISO instead of a physical UMD.
  • [debugging] isoaddr config entry will force pergame to look at the specified address for the iso’s path, for example: isoaddr=0×88072408 (no spaces between …=.. )

pergame.prx 0.3.2:

  • [feature] Putting autosort=1 in pergame.txt will cause launched homebrews/iso to move to the top of the xmb menu.

pergame.prx 0.3.1:

  • [fix] Fixed issue with config parser croaking with too many #comments.

pergame.prx 0.3:

  • [feature] now loads GAME.iso.plugins, GAME.plugins, EBOOT.pbp.plugins, EBOOT.plugins and launches module entries within.
  • [fix] pergame.txt now handles umdID’s with dashes, and paths that start with ‘/’.
  • [feature] ‘umd’ now matches physical UMDs only, ‘iso’ now matches iso/cso only.
  • [fix/debugging] logging function is less crappy
  • [debugging] spammy verbose logging with logging=2

Download: pergame.prx v0.4.0

- pergame.prx release thread -

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5 Responses to “pergame.prx v0.4.0 update *Updated*”

  1. Ply says:

    FIRST^^

  2. sadwed says:

    YAY SECOND

    great i love this :)

  3. Zaisem says:

    Very useful,luv this :) keep it up guys

  4. AtomicDryad says:

    Obsolete: 0.4.0 is on http://pergame.googlecode.com/ , with blacklisting, and iso detection routines that are way less lame :P

  5. n00b says:

    say i want to blacklist gamemusicgear from using hold.prx, is that possible? and how?

Leave a Reply

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