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MacroFire v3.2.0 Released
greg | March 15, 2010
Firing off updates quicker than Captain Skyhawk does hawk bombs is developer “pen” with another MacroFire release. Embark on MacroFire version 3.2.0, which is mostly comprised of bug fixes and other small tweaks.
MacroFire again—it lets you program and execute button macros; it lets you enable rapid-fire on any button; it even lets you remap buttons and adjust the analog nub sensitivity.
MacroFire v3.2.0 (Translated JP to EN):
- The new hooks to the body that allows registration HOME macro button and volume buttons and eassignment. Balance with other plug-ins for the readme.txt of the “boot order” for more information.
- The upper limit of the sensitivity of the analog stick 200 percent to 400 percent.
- Not working properly macro editor to correct the problem it was just looking.
- Numeric entry dialog, fix the problem is not setting well with the lower digit is set to the maximum possible value of the highest digit.
- Buttons to toggle the engine state did not fix the issue also features a remote control button to set.
- The macro recorder, do not fix it for the record start button is pressed the menu at the end.
- “MacroFire is not working perfectly.” Is not displayed anymore.
Download: MacroFire v3.2.0
- source: classg.sytes
9 Responses to “MacroFire v3.2.0 Released”
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I love this program and it keeps on getting better. Keep up the good work.
I love this thing.
R-Type Delta and this work beautifully.
Problem running MHFU game error code the game couldn’t be started. when i change the macrofire.ini
My INI
[Default]
Startup = On
MenuButtons = Ltrigger + Rtrigger
ToggleButtons =
StatusNotification = On
AnalogStickMovement = On
AnalogStickDeadzone = 40
AnalogStickSensitivity = 100
AnalogStickOriginX = 127
AnalogStickOriginY = 127
ForcedLowMemoryMode = Off
Remap =
Rapidfire =
Macro1 =
[AlternativeButtons]
Select =
Start =
Up =
Right =
Down =
Left =
Ltrigger =
Rtrigger =
Triangle =
Circle =
Cross =
Square =
Home =
very interesting…going to use it on Socom 3. hey Greg, PSPWeather V1.0 just came out. you should put it on the front page. a very nice and useful homebrew.
I was just about to say that. -_-;;
You win this round, but I’ll be back.
Hahahaha.
Can anyone help me out creating a macro?
I’m trying to create one (almost full circle, starting UP and finishing LEFT) for the Blitz ability of Sabin (FFVI advance)! but it doesn’t seem to work properly…
I’ve tried with and without the ‘delay’ (i put the delay in 0 then 100 and then 200). i used it outside battle and the character walks in a weird pattern, no quite circular as I expected… and in battle it always fails…
I really wanna use this, cause is REEALLY HARD (read: impossible) to do those combos on the PSP D-PAD and Analog! And I’m almost in the final boss, so i want to fight at my best…
Can anyone help me out?
Greg, PSNkiller was released on pspgen, has compatibility with two new games.
Already posted it, well, I just posted it. Thanks. :)
You should really just email me with news: greg@you-know-the-rest. The comments aren’t the best spot.
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