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The PhyreEngine: It’s Coming to the PSP

greg | March 9, 2010

If you’re in the place to be, GDC, then you know Sony (or SCEA) has announced that the PhyreEngine — a free cross-platform middleware tool available to PS3 developers — is expanding compatibility to the PSP.

The PhyreEngine was first introduced in 2008. PlayStation 3 games such as Critter Crunch, Flower, and Shatter, which I may add is damn awesome, utilize said engine. So yeah, that’s what’s up.

Let me quote Teiji Yutaka, SCEI Senior VP of Technology:

We’re very happy to see the continued popularity of PhyreEngine with the global game developer community. PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms.

The PhyreEngine will be demoed at GDC this week.

And now I’m thinking… Perhaps the PhyreEngine and Homebrew Idol 3: Homebrew Harder will make for an interesting competition. Stay tuned!

On an unrelated note: Be the 1000th Dashhacks follower on Twitter and retweet this post. We’ll send you a complimentary Dashhacks T-shirt in exchange for being awesome and helping reach this milestone.

- source: joystiq

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17 Responses to “The PhyreEngine: It’s Coming to the PSP”

  1. mark says:

    daymn I want a t-shirt but can’t follow u yet on twitter cuz i can’t login I hate my college campus internet is so slow ERR.

  2. mark says:

    yay I think I did everthing I want that t-shirt !

  3. EAZER says:

    Mark DAMMM UUUUUU!!!!!!:(
    i wanted it :(!!!

  4. 5h4d0w says:

    Am I the only one who cares about the actual Game Engine and not some random T-shirt!? lol

    • chch says:

      Yup. That engine stuff just figures. Microsoft gave the development tool for x360 (xna) to everyone, it payed off, sony ripped off the idea for ps3, now it’s time for a psp tool as well. However, it’s not interesting anymore. You wanted to code for an affordable next-gen console and have a chance to publish your game? You had a your chance with x360. You wanna code for a portable console with puny graphics already having all the tools build with reversed-engineering and then abandoned around 2006? You go for it then, just remember that the console is dead. Well, ok, not entirely. There are still 9-year-olds who still want to play FF-dissida or whatever.

  5. Alex says:

    it says for some games on ps3 and that yea…but 1 how dose the psp come into this and 2 what dose it and what can it do?

  6. DKnight2066 says:

    See, I have to strongly disagree with Chch. I am all in favor of each console having as many possible engines available as possible.

    For a similar comparison, look at Disney. Yes, they make movies, but they are totally stuck in a hole, letting Pixar use the EXACT SAME looking animation for every new film. They should simply name them Pixar 1, Pixar 2, Pixar 3….Pixar 3000, because Disney films are no longer unique.

    I don’t want to see the PsP, or any other console for the matter, get to a point where all games look/function the same. (or very similarly)

    Another way to look at it is from a programming point of view. Each game engine, or coding engine in terms of computers (C++,etc), is different. Different capabilities, and different levels of difficulty in terms of learning them. Anyone still remember Sega Saturn? It had ONE engine to code with, and there are still articles on the net today explaining why that was bad, and the specific horrors involved (on a hardware and software level)

    My point is, so what if the PsP is aging? So what if it’s bound to be replaced by a successor here in the not-so-distant future. If the PhyreEngine comes to the PsP, and I end up with an extra game or two that I enjoy, where was the harm done? Sony will still be working in the background on their next console, so I see only forward-moving progress here.

    I’ll admit that I am a latecomer to the PsP Party, but I’m also in the crowd that still owns his 8-Bit NES console. I don’t discard things because they become outdated by societies standards. I discard them when they break and can’t be fixed, or if I no longer have fun with them. Between homebrew and my small, but very fun, collection of PsP games, my PsP is here to stay.

    Gotta agree with Chch on one thing though: I’m not a fan of Dissidia. Make a fighting game with RPG characters? Ehh, I’m too much of a purist gamer to have fun with that. Keep fighting games as fighting games, and RPGs as RPGs. Like pop stars switching to singing Country music, it just doesn’t sound right. lol

    –DKnight

  7. PSPsilver says:

    9-year-olds? That sounds funny. Especially coming out of you. Go back to sitting on Microsoft`s dick from what whatever Xbot community you came from, and take your ininformed opinions with you, tool.

  8. wow, sony is allowing open dev…
    let this be a milestone for all complaining 3000 and go owners.

  9. hardhat says:

    Well, as near as I can tell, you’ll need to be an official licensee to get access to the PhyreEngine. That’s all well and good if you’re at a school that’s willing to fork over the fees. The usual license fee is 1250000 yen (about $13,000 US), although I’ve heard that if you want to write PSP minis you can get the license for as little as $2500 US. They do give you a development PSP though, so that is always nice.

    But that isn’t as open as XBox for sure. And I don’t really see how I can make a game based on the reverse engineered toolkit for PSP and still use the PhyreEngine. But maybe there is a GDC announcement that I haven’t read yet.

    • DKnight2066 says:

      @hardhat – Here’s where I am confused:

      “Sony (or SCEA) has announced that the PhyreEngine — a free cross-platform middleware tool available to PS3 developers — is expanding compatibility to the PSP.”

      By free, do they mean that anyone will be allowed to download this engine and tinker with it? Or, do they mean that (as you said) you must already have a Development License from Sony, then you get to download this at no additional cost? My best guess is the latter, as the former would not-so-directly encourage Homebrew on the PsP – something Sony has been fighting against with each new Firmware update.

      I’m still interested to see where this all leads though.

      –DKnight

  10. hardhat says:

    @DKnight2066

    Well if you look at the entry on wikipedia, they have excerpts of the license. It is free to use and incorporate in commercial games, royalty free, but you can’t give it out to the public, from what I can see.

    So yes, it is free, open source, but not free to give out in source form. Too bad. It could be really cool.

  11. Hipogeo says:

    Will this mean better graphics or better FPS rate…?

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