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MacroFire v3.1.0 Released
greg | March 8, 2010
The plugin that makes Mortal Kombat’s Test Your Might easy: Pen’s MacroFire v3.1.0. Unfortunately, Dragula96′s Test Your Might isn’t compatible with the custom firmware of today. Nevertheless, MacroFire will serve its purpose for whatever game or homebrew. Just watch below—that’s Captain Skyhawk all MacroFired out.
MacroFire enables the remapping of PSP buttons, the recording and executing of button macros, the ability to add auto/rapid-fire to whatever button(s), and the option of adjusting the analog nub sensitivity level.
MacroFire v3.1.0:
- UMD games from the game ID “-” has gone. (Example: ULJM-00001 -> ULJM00001)
- PS1 games that you can get the game ID.
- Homebrew on startup, and then calculate a hash value from the executable, the game was to be used as ID.
- from macrofire.ini, [Main] section, [AnalogStick] to delete a section, all the settings in it [Default] moved to the section.
- macrofire.ini settings “UseVolatileMemory” was abolished.
- macrofire.ini settings “UseGraphicsMemory” is “ForcedLowMemoryMode” to change the name.
- By dynamically allocated storage for a macro, you can register as a macro as far as memory.
- Button Settings dialog box for, in addition to automatic detection until now, the choice of buttons to use as it had also been adopted in previous versions.
- Status notification Engine status notification is to change the name.
- Status notification to ON, the switching state in addition to the engine run hot key macros / was to show that effect when you stop.
Download: MacroFire v3.1.0
- source: classg @ sytes
3 Responses to “MacroFire v3.1.0 Released”
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I’m sorry, can anyone tell me how does this thing works?
This goes on the ‘seplugin’ file right?
How do I configure the macros? Or how do I access the configuration screen?
Does it work on CFWenabler (5.03 Gen-C)?
Can I use this on gpSP?
Thanks in advance.
hey greg, how do you install this? me no know chinese or japanese or whatever it is
You have to put this file on the ‘seplugins’ file.
and you have to write ‘ms0:/seplugins/macrofire310/macrofire.prx 1′ (without the ”) on your game.txt and vsh.txt (if you don’t have those you have to create them).
Then you just go to the recovery menu and enable this plugin. tcharam =)
To start the macrofire you have to press the – and + volume buttons at the same time.
____________________________________________
Can anyone help me out creating a macro?
I’m trying to create one (almost full circle, starting UP and finishing LEFT) for the Blitz ability of Sabin (FFVI advance)! but it doesn’t seem to work properly…
I’ve tried with and without the ‘delay’ (i put the delay in 0 then 100 and then 200). i used it outside battle and the character walks in a weird pattern, no quite circular as I expected… and in battle it always fails…
I really wanna use this, cause is REEALLY HARD (read: impossible) to do those combos on the PSP D-PAD and Analog! And I’m almost in the final boss, so i want to fight at my best…
Can anyone help me out?