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MacroFire v3.0.12 Released; Now Supporting POPS

greg | December 1, 2009

The developer behind MacroFire has released version 3.0.12, which fixes support for all its fine features under PSOne-emulated titles (or POPS).

If you don’t know by now — pen’s MacroFire is a PSP plugin for remapping controls, recording and executing button macros, adjusting the analog nub sensitivity level, as well as enabling auto (or rapid) fire on select buttons. And now ya know.

Blast everything and anything to smithereens in the blink of an eye… Start your game, press and hold (by default) “VOL -” and “VOL +” to bring up MacroFire’s in game menu, configure it to your preference and proceed onward.

MacroFire is great for just about any shooter or fighter; i.e.) Mortal Kombat’s Test Your Might or executing Mortal Kombat Fatalities and Combos. Demoed above is the rapid-fire feature using FCEU-PSP and Captain Skyhawk. Get down!

MacroFire v3.0.12:

  • [Fixed] In POPS, MacroFire fix did not work at all.

Download: MacroFire v3.0.12

- source: classg @ sytes

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8 Responses to “MacroFire v3.0.12 Released; Now Supporting POPS”

  1. Sam says:

    wow that is is just l33t

    FAIL

  2. nyr2k2 says:

    Awesome. This is one of the best plug-ins out there right now.

  3. Tacoguy says:

    Congrats on using Captain Skyhawk as the demo!
    Try comparing the cannon at lvl 5 and see if it is faster than using macrofire’s turbo (for NesterJ, the lvl 5 cannon is better the turbo).

  4. turd_ferguson says:

    ummm… i was using this with POPS before this release, and i had no problems…

    i was using it on megaman 8 for rapid fire.

  5. tyujt6jy says:

    Used it with cwcheats and Street Fight Alpha Max 3, works fine, very stable. On MHUSPEED v3 5.03 Gen-B psp 3000. For get about the mapping option it is disable. Just turn on the engine, then go to macro recorder start, do your moves then go back to menu and stop recorder, etc., each Available slot represents a save macro u can load. I have 4 macros so had ro make 4 available slots. Each macro is a set of moves assign to a designated button. Just go to Macro Setting, ignore the Map Setting.

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